function Node_Path_Shift(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Shift Path"; w = 96; inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); static getLineCount = function() { var _path = getInputData(0); return struct_has(_path, "getLineCount")? _path.getLineCount() : 1; } static getSegmentCount = function(ind = 0) { var _path = getInputData(0); return struct_has(_path, "getSegmentCount")? _path.getSegmentCount(ind) : 0; } static getLength = function(ind = 0) { var _path = getInputData(0); return struct_has(_path, "getLength")? _path.getLength(ind) : 0; } static getAccuLength = function(ind = 0) { var _path = getInputData(0); return struct_has(_path, "getAccuLength")? _path.getAccuLength(ind) : []; } static getPointRatio = function(_rat, ind = 0, out = undefined) { if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } var _path = getInputData(0); var _shf = getInputData(1); if(is_array(_path)) { _path = array_safe_get(_path, ind); ind = 0; } if(!is_struct(_path) || !struct_has(_path, "getPointRatio")) return out; var _p0 = _path.getPointRatio(clamp(_rat - 0.001, 0, 0.999999), ind); var _p = _path.getPointRatio(_rat, ind); var _p1 = _path.getPointRatio(clamp(_rat + 0.001, 0, 0.999999), ind); var dir = point_direction(_p0.x, _p0.y, _p1.x, _p1.y) + 90; out.x += _p.x + lengthdir_x(_shf, dir); out.y += _p.y + lengthdir_y(_shf, dir); return out; } static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / getLength(), ind, out); } static getBoundary = function(ind = 0) { var _path = getInputData(0); return struct_has(_path, "getBoundary")? _path.getBoundary(ind) : new BoundingBox( 0, 0, 1, 1 ); } static update = function() { outputs[| 0].setValue(self); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_shift, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }