function Node_Gamma_Map(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Gamma Map"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Invert", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 2] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 2; input_display_list = [ 2, 0, 1, ]; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); attribute_surface_depth(); static processData = function(_outSurf, _data, _output_index, _array_index) { #region surface_set_shader(_outSurf, sh_gamma_map); shader_set_i("invert", _data[1]) draw_surface_safe(_data[0], 0, 0); surface_reset_shader(); return _outSurf; } #endregion }