function Node_Move_Point(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Translate Point"; color = COLORS.node_blend_number; setDimension(96, 48); newInput(0, nodeValue_Vec2("Point", self, [ 0, 0, ])) .setVisible(true, true); newInput(1, nodeValue_Enum_Scroll("Mode", self, 0, [ "XY Shift", "Direction + Distance" ])); newInput(2, nodeValue_Vec2("Shift", self, [ 0, 0 ])); newInput(3, nodeValue_Rotation("Direction", self, 0)); newInput(4, nodeValue_Float("Distance", self, 4 )); newOutput(0, nodeValue_Output("Result", self, VALUE_TYPE.float, [ 0, 0 ])) .setDisplay(VALUE_DISPLAY.vector); static step = function() { var _mode = getInputData(1); inputs[2].setVisible(_mode == 0); inputs[3].setVisible(_mode == 1); inputs[4].setVisible(_mode == 1); } static processData = function(_output, _data, _output_index, _array_index = 0) { var _pnt = _data[0]; var _mode = _data[1]; var _shf = _data[2]; var _dirr = _data[3]; var _diss = _data[4]; if(_mode == 0) return [ _pnt[0] + _shf[0], _pnt[1] + _shf[1] ]; else if(_mode == 1) return [ _pnt[0] + lengthdir_x(_diss, _dirr), _pnt[1] + lengthdir_y(_diss, _dirr) ]; } }