function Node_Bend(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Bend"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 1; inputs[| 2] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Arc" ]); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 1, ["Surfaces", false], 0, ["Bend", false], 2, ] attribute_surface_depth(); attribute_interpolation(); static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _typ = _data[2]; return _outSurf; } #endregion }