function Node_9Slice(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Nine Slice"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Splice", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.padding) .setUnitRef(function(index) { return getDimension(index); }); inputs[| 3] = nodeValue("Filling modes", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Scale", "Repeat" ]); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); attribute_surface_depth(); attribute_interpolation(); drag_side = -1; drag_mx = 0; drag_my = 0; drag_sv = 0; static onValueFromUpdate = function(index) { if(index == 0) { var s = inputs[| 0].getValue(); if(is_array(s)) s = s[0]; inputs[| 1].setValue([surface_get_width(s), surface_get_height(s)]); } } static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { if(array_length(current_data) < 1) return; var _dim = current_data[1]; var _splice = current_data[2]; for( var i = 0; i < array_length(_splice); i++ ) _splice[i] = round(_splice[i]); var sp_r = _x + (_dim[0] - _splice[0]) * _s; var sp_l = _x + _splice[2] * _s; var sp_t = _y + _splice[1] * _s; var sp_b = _y + (_dim[1] - _splice[3]) * _s; var ww = WIN_W; var hh = WIN_H; draw_set_color(COLORS._main_accent); draw_line(sp_r, -hh, sp_r, hh); draw_line(sp_l, -hh, sp_l, hh); draw_line(-ww, sp_t, ww, sp_t); draw_line(-ww, sp_b, ww, sp_b); if(drag_side > -1) { var vv; if(drag_side == 0) vv = drag_sv - (_mx - drag_mx) / _s; else if(drag_side == 2) vv = drag_sv + (_mx - drag_mx) / _s; else if(drag_side == 1) vv = drag_sv + (_my - drag_my) / _s; else vv = drag_sv - (_my - drag_my) / _s; _splice[drag_side] = vv; if(inputs[| 2].setValue(_splice)) UNDO_HOLDING = true; if(mouse_release(mb_left)) { drag_side = -1; UNDO_HOLDING = false; } } if(inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) return; if(distance_to_line_infinite(_mx, _my, sp_r, -hh, sp_r, hh) < 12) { draw_line_width(sp_r, -hh, sp_r, hh, 3); if(mouse_press(mb_left, active)) { drag_side = 0; drag_mx = _mx; drag_my = _my; drag_sv = _splice[0]; } } else if(distance_to_line_infinite(_mx, _my, -ww, sp_t, ww, sp_t) < 12) { draw_line_width(-ww, sp_t, ww, sp_t, 3); if(mouse_press(mb_left, active)) { drag_side = 1; drag_mx = _mx; drag_my = _my; drag_sv = _splice[1]; } } else if(distance_to_line_infinite(_mx, _my, sp_l, -hh, sp_l, hh) < 12) { draw_line_width(sp_l, -hh, sp_l, hh, 3); if(mouse_press(mb_left, active)) { drag_side = 2; drag_mx = _mx; drag_my = _my; drag_sv = _splice[2]; } } else if(distance_to_line_infinite(_mx, _my, -ww, sp_b, ww, sp_b) < 12) { draw_line_width(-ww, sp_b, ww, sp_b, 3); if(mouse_press(mb_left, active)) { drag_side = 3; drag_mx = _mx; drag_my = _my; drag_sv = _splice[3]; } } } static process_data = function(_outSurf, _data, _output_index, _array_index) { var _inSurf = _data[0]; var _dim = _data[1]; var _splice = _data[2]; var _fill = _data[3]; if(!surface_exists(_inSurf)) return; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); surface_set_shader(_outSurf); shader_set_interpolation(_inSurf); var ww = _dim[0]; var hh = _dim[1]; var in_w = surface_get_width(_inSurf); var in_h = surface_get_height(_inSurf); var sp_r = _splice[0]; var sp_t = _splice[1]; var sp_l = _splice[2]; var sp_b = _splice[3]; var cw = max(in_w - sp_l - sp_r, 1); var ch = max(in_h - sp_t - sp_b, 1); var sw = (ww - sp_l - sp_r) / cw; var sh = (hh - sp_t - sp_b) / ch; draw_surface_part_ext_safe(_inSurf, 0, 0, sp_l, sp_t, 0, 0, 1, 1, 0, c_white, 1); draw_surface_part_ext_safe(_inSurf, in_w - sp_r, 0, sp_r, sp_t, ww - sp_r, 0, 1, 1, 0, c_white, 1); draw_surface_part_ext_safe(_inSurf, 0, in_h - sp_b, sp_l, sp_b, 0, hh - sp_b, 1, 1, 0, c_white, 1); draw_surface_part_ext_safe(_inSurf, in_w - sp_r, in_h - sp_b, sp_r, sp_b, ww - sp_r, hh - sp_b, 1, 1, 0, c_white, 1); if(_fill == 0) { draw_surface_part_ext_safe(_inSurf, sp_l, 0, cw, sp_t, sp_l, 0, sw, 1, 0, c_white, 1); draw_surface_part_ext_safe(_inSurf, sp_l, in_h - sp_b, cw, sp_b, sp_l, hh - sp_b, sw, 1, 0, c_white, 1); draw_surface_part_ext_safe(_inSurf, 0, sp_t, sp_l, ch, 0, sp_t, 1, sh, 0, c_white, 1); draw_surface_part_ext_safe(_inSurf, in_w - sp_r, sp_t, sp_r, ch, ww - sp_r, sp_t, 1, sh, 0, c_white, 1); draw_surface_part_ext_safe(_inSurf, sp_l, sp_t, cw, ch, sp_l, sp_t, sw, sh, c_white, 1); } else if(_fill == 1) { var _cw_max = ww - sp_r; var _ch_max = hh - sp_b; var _x = sp_l; while(_x < _cw_max) { draw_surface_part_ext_safe(_inSurf, sp_l, 0, min(cw, _cw_max - _x), sp_t, _x, 0, 1, 1, 0, c_white, 1); draw_surface_part_ext_safe(_inSurf, sp_l, in_h - sp_b, min(cw, _cw_max - _x), sp_b, _x, hh - sp_b, 1, 1, 0, c_white, 1); _x += cw; } var _y = sp_t; while(_y < _ch_max) { draw_surface_part_ext_safe(_inSurf, 0, sp_t, sp_l, min(ch, _ch_max - _y), 0, _y, 1, 1, 0, c_white, 1); draw_surface_part_ext_safe(_inSurf, in_w - sp_r, sp_t, sp_r, min(ch, _ch_max - _y), ww - sp_r, _y, 1, 1, 0, c_white, 1); _y += ch; } _x = sp_l; _y = sp_t; while(_x < _cw_max) { _y = sp_t; while(_y < _ch_max) { draw_surface_part_ext_safe(_inSurf, sp_l, sp_t, min(cw, _cw_max - _x), min(ch, _ch_max - _y), _x, _y, 1, 1, 0, c_white, 1); _y += ch; } _x += cw; } } surface_reset_shader(); return _outSurf; } }