function Node_Pack_Sprites(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Pack Sprties"; inputs[| 0] = nodeValue("Sprites", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Algorithm", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Skyline", "Shelf", "Top left", "Best fit" ], { update_hover: false }) inputs[| 2] = nodeValue("Max width", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 128); inputs[| 3] = nodeValue("Max height", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 128); inputs[| 4] = nodeValue("Spacing", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); outputs[| 0] = nodeValue("Packed image", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 1] = nodeValue("Atlas data", self, JUNCTION_CONNECT.output, VALUE_TYPE.struct, []); input_display_list = [ 0, 4, 1, 2, 3, ] static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { var rect = outputs[| 1].getValue(); var spac = inputs[| 4].getValue(); draw_set_color(COLORS._main_accent); for( var i = 0; i < array_length(rect); i++ ) { var r = rect[i]; draw_rectangle( _x + _s * (r.x + spac), _y + _s * (r.y + spac), _x + _s * (r.x + r.w - spac), _y + _s * (r.y + r.h - spac), true); } } static step = function() { var algo = inputs[| 1].getValue(); inputs[| 2].setVisible(algo == 1 || algo == 0); inputs[| 3].setVisible(algo == 2 || algo == 0); } static update = function() { var _inpt = inputs[| 0].getValue(); var _algo = inputs[| 1].getValue(); var _spac = inputs[| 4].getValue(); if(!is_array(_inpt) || array_length(_inpt) == 0) return; var _rects = []; for( var i = 0; i < array_length(_inpt); i++ ) { var s = _inpt[i]; if(!is_surface(s)) continue; _rects[i] = new spriteAtlasData(0, 0, surface_get_width(s) + _spac * 2, surface_get_height(s) + _spac * 2, s, i); } var pack; switch(_algo) { case 0 : var _wid = inputs[| 2].getValue(); var _hei = inputs[| 3].getValue(); pack = sprite_pack_skyline(_rects, _wid, _hei); break; case 1 : var _wid = inputs[| 2].getValue(); pack = sprite_pack_shelf(_rects, _wid); break; case 2 : var _hei = inputs[| 3].getValue(); pack = sprite_pack_bottom_left(_rects, _hei); break; case 3 : pack = sprite_pack_best_fit(_rects); break; } var area = pack[0]; var rect = pack[1]; if(array_length(rect) < array_length(_rects)) noti_warning("Not enought space, packed " + string(array_length(rect)) + " out of " + string(array_length(_rects)) + " images"); var _surf = outputs[| 0].getValue(); _surf = surface_verify(_surf, area.w, area.h, surface_get_format(_inpt[0])); outputs[| 0].setValue(_surf); surface_set_target(_surf); DRAW_CLEAR BLEND_OVERRIDE for( var i = 0; i < array_length(rect); i++ ) { var r = rect[i]; draw_surface(r.surface, r.x + _spac, r.y + _spac); } BLEND_NORMAL surface_reset_target(); outputs[| 1].setValue(rect); } }