function Node_Warp(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Warp"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Top left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }); inputs[| 2] = nodeValue("Top right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size, 0 ] ) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }); inputs[| 3] = nodeValue("Bottom left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, def_surf_size ] ) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }); inputs[| 4] = nodeValue("Bottom right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size, def_surf_size ] ) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }); inputs[| 5] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 5; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 5, ["Surface", false], 0, ["Wrap", false], 1, 2, 3, 4 ] attribute_surface_depth(); attribute_interpolation(); drag_side = -1; drag_mx = 0; drag_my = 0; drag_s = [[0, 0], [0, 0]]; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { if(array_length(current_data) < ds_list_size(inputs)) return; var _surf = outputs[| 0].getValue(); if(is_array(_surf)) { if(array_length(_surf) == 0) return; _surf = _surf[preview_index]; } var tl = current_data[1]; var tr = current_data[2]; var bl = current_data[3]; var br = current_data[4]; tl[0] = _x + tl[0] * _s; tr[0] = _x + tr[0] * _s; bl[0] = _x + bl[0] * _s; br[0] = _x + br[0] * _s; tl[1] = _y + tl[1] * _s; tr[1] = _y + tr[1] * _s; bl[1] = _y + bl[1] * _s; br[1] = _y + br[1] * _s; draw_set_color(COLORS._main_accent); draw_line(tl[0], tl[1], tr[0], tr[1]); draw_line(tl[0], tl[1], bl[0], bl[1]); draw_line(br[0], br[1], tr[0], tr[1]); draw_line(br[0], br[1], bl[0], bl[1]); if(inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false; if(inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false; if(inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false; if(inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false; var dx = 0; var dy = 0; if(drag_side > -1) { dx = (_mx - drag_mx) / _s; dy = (_my - drag_my) / _s; if(mouse_release(mb_left)) { drag_side = -1; UNDO_HOLDING = false; } } draw_set_color(COLORS.node_overlay_gizmo_inactive); if(drag_side == 0) { draw_line_width(tl[0], tl[1], tr[0], tr[1], 3); var _tlx = value_snap(drag_s[0][0] + dx, _snx); var _tly = value_snap(drag_s[0][1] + dy, _sny); var _trx = value_snap(drag_s[1][0] + dx, _snx); var _try = value_snap(drag_s[1][1] + dy, _sny); inputs[| 1].setValue([ _tlx, _tly ]) if(inputs[| 2].setValue([ _trx, _try ])) UNDO_HOLDING = true; } else if(drag_side == 1) { draw_line_width(tl[0], tl[1], bl[0], bl[1], 3); var _tlx = value_snap(drag_s[0][0] + dx, _snx); var _tly = value_snap(drag_s[0][1] + dy, _sny); var _blx = value_snap(drag_s[1][0] + dx, _snx); var _bly = value_snap(drag_s[1][1] + dy, _sny); inputs[| 1].setValue([ _tlx, _tly ]); if(inputs[| 3].setValue([ _blx, _bly ])) UNDO_HOLDING = true; } else if(drag_side == 2) { draw_line_width(br[0], br[1], tr[0], tr[1], 3); var _brx = value_snap(drag_s[0][0] + dx, _snx); var _bry = value_snap(drag_s[0][1] + dy, _sny); var _trx = value_snap(drag_s[1][0] + dx, _snx); var _try = value_snap(drag_s[1][1] + dy, _sny); inputs[| 4].setValue([ _brx, _bry ]); if(inputs[| 2].setValue([ _trx, _try ])) UNDO_HOLDING = true; } else if(drag_side == 3) { draw_line_width(br[0], br[1], bl[0], bl[1], 3); var _brx = value_snap(drag_s[0][0] + dx, _snx); var _bry = value_snap(drag_s[0][1] + dy, _sny); var _blx = value_snap(drag_s[1][0] + dx, _snx); var _bly = value_snap(drag_s[1][1] + dy, _sny); inputs[| 4].setValue([ _brx, _bry ]); if(inputs[| 3].setValue([ _blx, _bly ])) UNDO_HOLDING = true; } else if(active) { draw_set_color(COLORS._main_accent); if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], tr[0], tr[1]) < 12) { draw_line_width(tl[0], tl[1], tr[0], tr[1], 3); if(mouse_press(mb_left, active)) { drag_side = 0; drag_mx = _mx; drag_my = _my; drag_s = [ current_data[1], current_data[2] ]; } } else if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], bl[0], bl[1]) < 12) { draw_line_width(tl[0], tl[1], bl[0], bl[1], 3); if(mouse_press(mb_left, active)) { drag_side = 1; drag_mx = _mx; drag_my = _my; drag_s = [ current_data[1], current_data[3] ]; } } else if(distance_to_line_infinite(_mx, _my, br[0], br[1], tr[0], tr[1]) < 12) { draw_line_width(br[0], br[1], tr[0], tr[1], 3); if(mouse_press(mb_left, active)) { drag_side = 2; drag_mx = _mx; drag_my = _my; drag_s = [ current_data[4], current_data[2] ]; } } else if(distance_to_line_infinite(_mx, _my, br[0], br[1], bl[0], bl[1]) < 12) { draw_line_width(br[0], br[1], bl[0], bl[1], 3); if(mouse_press(mb_left, active)) { drag_side = 3; drag_mx = _mx; drag_my = _my; drag_s = [ current_data[4], current_data[3] ]; } } } inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); } static process_data = function(_outSurf, _data, _output_index, _array_index) { var tl = _data[1]; var tr = _data[2]; var bl = _data[3]; var br = _data[4]; var sw = surface_get_width(_data[0]); var sh = surface_get_height(_data[0]); var teq = round(tl[1]) == round(tr[1]); var beq = round(bl[1]) == round(br[1]); var leq = round(tl[0]) == round(bl[0]); var req = round(tr[0]) == round(br[0]); if(teq && beq && leq && req) { surface_set_shader(_outSurf) shader_set_interpolation(_data[0]); draw_surface_stretched_safe(_data[0], tl[0], tl[1], tr[0] - tl[0], bl[1] - tl[1]); surface_reset_shader(); } else { surface_set_shader(_outSurf, sh_warp_4points); shader_set_interpolation(_data[0]); shader_set_f("p0", br[0] / sw, br[1] / sh); shader_set_f("p1", tr[0] / sw, tr[1] / sh); shader_set_f("p2", tl[0] / sw, tl[1] / sh); shader_set_f("p3", bl[0] / sw, bl[1] / sh); draw_surface(_data[0], 0, 0); surface_reset_shader(); } //surface_set_shader(_outSurf); //shader_set_interpolation(_data[0]); // draw_set_color(c_white); // var tex = surface_get_texture(_data[0]); // draw_primitive_begin_texture(pr_trianglestrip, tex); // var res = 4; // var _i0, _i1, _j0, _j1; // var tl_x = tl[0]; // var tl_y = tl[1]; // var tr_x = tr[0]; // var tr_y = tr[1]; // var bl_x = bl[0]; // var bl_y = bl[1]; // var br_x = br[0]; // var br_y = br[1]; // for( var i = 0; i < res; i++ ) { // for( var j = 0; j < res; j++ ) { // _i0 = i / res; // _i1 = (i + 1) / res; // _j0 = j / res; // _j1 = (j + 1) / res; // var _tlx = lerp(lerp(tl_x, tr_x, _i0), lerp(bl_x, br_x, _i0), _j0); // var _tly = lerp(lerp(tl_y, tr_y, _i0), lerp(bl_y, br_y, _i0), _j0); // var _trx = lerp(lerp(tl_x, tr_x, _i1), lerp(bl_x, br_x, _i1), _j0); // var _try = lerp(lerp(tl_y, tr_y, _i1), lerp(bl_y, br_y, _i1), _j0); // var _blx = lerp(lerp(tl_x, tr_x, _i0), lerp(bl_x, br_x, _i0), _j1); // var _bly = lerp(lerp(tl_y, tr_y, _i0), lerp(bl_y, br_y, _i0), _j1); // var _brx = lerp(lerp(tl_x, tr_x, _i1), lerp(bl_x, br_x, _i1), _j1); // var _bry = lerp(lerp(tl_y, tr_y, _i1), lerp(bl_y, br_y, _i1), _j1); // draw_vertex_texture(_tlx, _tly, _i0, _j0); // draw_vertex_texture(_trx, _try, _i1, _j0); // draw_vertex_texture(_blx, _bly, _i0, _j1); // draw_vertex_texture(_brx, _bry, _i1, _j1); // } // } // draw_primitive_end(); //surface_reset_shader(); return _outSurf; } }