function Node_Iterate_Each(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor { name = "Loop Array"; color = COLORS.node_blend_loop; icon = THEME.loop; combine_render_time = false; iterated = 0; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, [] ) .setVisible(true, true); outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, [] ); custom_input_index = ds_list_size(inputs); custom_output_index = ds_list_size(inputs); loop_start_time = 0; ALWAYS_FULL = true; if(!LOADING && !APPENDING && !CLONING) { var input = nodeBuild("Node_Iterator_Each_Input", -256, -32, self); var output = nodeBuild("Node_Iterator_Each_Output", 256, -32, self); output.inputs[| 0].setFrom(input.outputs[| 0]); } static getNextNodesRaw = function() { return __nodeLeafList(getNodeList()); } static getNextNodes = function() { initLoop(); return __nodeLeafList(getNodeList()); } static onStep = function() { var type = inputs[| 0].value_from == noone? VALUE_TYPE.any : inputs[| 0].value_from.type; inputs[| 0].type = type; } static initLoop = function() { resetRender(); iterated = 0; loop_start_time = get_timer(); var arrIn = inputs[| 0].getValue(); var arrOut = outputs[| 0].getValue(); if(array_length(arrOut) != array_length(arrIn)) { surface_array_free(arrOut); outputs[| 0].setValue([]) } LOG_LINE_IF(global.FLAG.render, "Loop begin"); } static getIterationCount = function() { var arrIn = inputs[| 0].getValue(); var maxIter = is_array(arrIn)? array_length(arrIn) : 0; if(!is_real(maxIter)) maxIter = 1; return maxIter; } static iterationUpdate = function() { var siz = ds_list_size(outputs); // check if every output is updated for( var i = custom_output_index; i < siz; i++ ) { var _o = outputs[| i]; if(!_o.node.rendered) return; } var maxIter = getIterationCount(); iterated++; LOG_BLOCK_START(); LOG_IF(global.FLAG.render, "Iteration update: " + string(iterated) + "/" + string(maxIter)); if(iterated >= maxIter) { LOG_IF(global.FLAG.render, "Iteration complete"); render_time = get_timer() - loop_start_time; } else { LOG_IF(global.FLAG.render, "Iteration not completed, reset render status."); resetRender(); } LOG_BLOCK_END(); } static iterationStatus = function() { if(iterated >= getIterationCount()) return ITERATION_STATUS.complete; return ITERATION_STATUS.loop; } PATCH_STATIC }