function Node_Image_Sheet(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Splice Spritesheet"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Vec2("Sprite size", self, [ 32, 32 ])); newInput(2, nodeValue_Int("Row", self, 1)); //unused newInput(3, nodeValue_Vec2("Amount", self, [ 1, 1 ])); newInput(4, nodeValue_Vec2("Offset", self, [ 0, 0 ])); newInput(5, nodeValue_Vec2("Spacing", self, [ 0, 0 ])); newInput(6, nodeValue_Padding("Padding", self, [0, 0, 0, 0])); newInput(7, nodeValue_Enum_Scroll("Output", self, 1, [ "Animation", "Array" ])); newInput(8, nodeValue_Float("Animation speed", self, 1)); newInput(9, nodeValue_Enum_Scroll("Main Axis", self, 0, [ new scrollItem("Horizontal", s_node_alignment, 0), new scrollItem("Vertical", s_node_alignment, 1), ])); newInput(10, nodeValue_Trigger("Auto fill", self, false, "Automatically set amount based on sprite size.")) .setDisplay(VALUE_DISPLAY.button, { name: "Auto fill", UI : true, onClick: function() { #region var _sur = getInputData(0); if(!is_surface(_sur) || _sur == DEF_SURFACE) return; var ww = surface_get_width_safe(_sur); var hh = surface_get_height_safe(_sur); var _size = getInputData(1); var _offs = getInputData(4); var _spac = getInputData(5); var sh_w = _size[0] + _spac[0]; var sh_h = _size[1] + _spac[1]; var fill_w = floor((ww - _offs[0]) / sh_w); var fill_h = floor((hh - _offs[1]) / sh_h); inputs[3].setValue([ fill_w, fill_h ]); doUpdate(); } }); #endregion newInput(11, nodeValue_Trigger("Sync animation", self, false )) .setDisplay(VALUE_DISPLAY.button, { name: "Sync frames", UI : true, onClick: function() { var _atl = outputs[1].getValue(); var _spd = getInputData(8); TOTAL_FRAMES = max(1, _spd == 0? 1 : ceil(array_length(_atl) / _spd)); } }); newInput(12, nodeValue_Bool("Filter empty output", self, false)); newInput(13, nodeValue_Enum_Scroll("Filtered Pixel", self, 0, [ "Transparent", "Color" ])); newInput(14, nodeValue_Color("Filtered Color", self, c_black)) input_display_list = [ ["Sprite", false], 0, 1, 6, ["Sheet", false], 3, 10, 9, 4, 5, ["Output", false], 7, 8, 11, ["Filter Empty", true, 12], 13, 14, ]; outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); outputs[1] = nodeValue_Output("Atlas Data", self, VALUE_TYPE.surface, []) .setArrayDepth(1); attribute_surface_depth(); drag_type = 0; drag_sx = 0; drag_sy = 0; drag_mx = 0; drag_my = 0; curr_off = [0, 0]; curr_dim = [0, 0]; curr_amo = [0, 0]; surf_array = []; atls_array = []; surf_size_w = 1; surf_size_h = 1; surf_space = 0; surf_axis = 0; sprite_pos = []; sprite_valid = []; spliceSurf = noone; temp_surface = [ noone ]; static getPreviewValues = function() { return getInputData(0); } static onValueFromUpdate = function() { _inSurf = noone; } static onValueUpdate = function() { _inSurf = noone; } function getSpritePosition(index) { var _dim = curr_dim; var _off = curr_off; var _spa = surf_space; var _axs = surf_axis; var _irow, _icol; if(_axs == 0) { _irow = floor(index / curr_amo[0]); _icol = safe_mod(index, curr_amo[0]); } else { _icol = floor(index / curr_amo[1]); _irow = safe_mod(index, curr_amo[1]); } var _x, _y; var _x = _off[0] + _icol * (_dim[0] + _spa[0]); var _y = _off[1] + _irow * (_dim[1] + _spa[1]); return [ _x, _y ]; } static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _inSurf = getInputData(0); if(!is_surface(_inSurf)) return; var _out = getInputData(7); var _spc = getInputData(5); if(drag_type == 0) { curr_dim = getInputData(1); curr_amo = getInputData(3); curr_off = getInputData(4); } var _amo = array_safe_get_fast(curr_amo, 0) * array_safe_get_fast(curr_amo, 1); if(_amo < 256) { for(var i = _amo - 1; i >= 0; i--) { if(!array_safe_get_fast(sprite_valid, i, false)) continue; var _f = sprite_pos[i]; var _fx0 = _x + _f[0] * _s; var _fy0 = _y + _f[1] * _s; var _fx1 = _fx0 + curr_dim[0] * _s; var _fy1 = _fy0 + curr_dim[1] * _s; draw_set_color(COLORS._main_accent); draw_set_alpha(i == 0? 1 : 0.75); draw_rectangle(_fx0, _fy0, _fx1 - 1, _fy1 - 1, true); draw_set_alpha(1); } } else { var _f = sprite_pos[0]; var _fx0 = _x + _f[0] * _s; var _fy0 = _y + _f[1] * _s; var _fx1 = _fx0 + curr_dim[0] * _s; var _fy1 = _fy0 + curr_dim[1] * _s; draw_set_color(COLORS._main_accent); draw_rectangle(_fx0, _fy0, _fx1 - 1, _fy1 - 1, true); } var __ax = curr_off[0]; var __ay = curr_off[1]; var __aw = curr_dim[0]; var __ah = curr_dim[1]; var _ax = __ax * _s + _x; var _ay = __ay * _s + _y; var _aw = __aw * _s; var _ah = __ah * _s; var _bw = curr_amo[0] * (curr_dim[0] + _spc[0]) - _spc[0]; _bw *= _s; var _bh = curr_amo[1] * (curr_dim[1] + _spc[1]) - _spc[1]; _bh *= _s; draw_sprite_colored(THEME.anchor, 0, _ax, _ay); draw_sprite_colored(THEME.anchor_selector, 0, _ax + _aw, _ay + _ah); draw_sprite_colored(THEME.anchor_arrow, 0, _ax + _bw + _s * 4, _ay + _bh / 2); draw_sprite_colored(THEME.anchor_arrow, 0, _ax + _bw / 2, _ay + _bh + _s * 4,, -90); if(active) { if(point_in_circle(_mx, _my, _ax + _aw, _ay + _ah, 8)) draw_sprite_colored(THEME.anchor_selector, 1, _ax + _aw, _ay + _ah); else if(point_in_rectangle(_mx, _my, _ax - _aw, _ay - _ah, _ax + _aw, _ay + _ah)) draw_sprite_colored(THEME.anchor, 0, _ax, _ay, 1.25, c_white); else if(point_in_circle(_mx, _my, _ax + _bw + _s * 4, _ay + _bh / 2, 8)) draw_sprite_colored(THEME.anchor_arrow, 1, _ax + _bw + _s * 4, _ay + _bh / 2); else if(point_in_circle(_mx, _my, _ax + _bw / 2, _ay + _bh + _s * 4, 8)) draw_sprite_colored(THEME.anchor_arrow, 1, _ax + _bw / 2, _ay + _bh + _s * 4,, -90); } #region area var __dim = getInputData(1); var __amo = getInputData(3); var __off = getInputData(4); var _ax = __off[0] * _s + _x; var _ay = __off[1] * _s + _y; var _aw = __dim[0] * _s; var _ah = __dim[1] * _s; if(drag_type == 1) { var _xx = value_snap(round(drag_sx + (_mx - drag_mx) / _s), _snx); var _yy = value_snap(round(drag_sy + (_my - drag_my) / _s), _sny); var off = [ _xx, _yy ]; curr_off = off; if(mouse_release(mb_left)) { drag_type = 0; inputs[4].setValue(off); } } else if(drag_type == 2) { var _dx = value_snap(round(abs((_mx - drag_mx) / _s)), _snx); var _dy = value_snap(round(abs((_my - drag_my) / _s)), _sny); var dim = [_dx, _dy]; curr_dim = dim; if(key_mod_press(SHIFT)) { dim[0] = max(_dx, _dy); dim[1] = max(_dx, _dy); } if(mouse_release(mb_left)) { drag_type = 0; inputs[1].setValue(dim); } } else if(drag_type == 3) { var _col = floor((abs(_mx - drag_mx) / _s - _spc[0]) / (__dim[0] + _spc[0])); curr_amo = [ _col, curr_amo[1] ]; if(mouse_release(mb_left)) { drag_type = 0; inputs[3].setValue(curr_amo); } } else if(drag_type == 4) { var _row = floor((abs(_my - drag_my) / _s - _spc[1]) / (__dim[1] + _spc[1])); curr_amo = [ curr_amo[0], _row ]; if(mouse_release(mb_left)) { drag_type = 0; inputs[3].setValue(curr_amo); } } if(mouse_press(mb_left, active)) { if(point_in_circle(_mx, _my, _ax + _aw, _ay + _ah, 8)) { // drag size drag_type = 2; drag_mx = _ax; drag_my = _ay; } else if(point_in_rectangle(_mx, _my, _ax - _aw, _ay - _ah, _ax + _aw, _ay + _ah)) { // drag position drag_type = 1; drag_sx = __off[0]; drag_sy = __off[1]; drag_mx = _mx; drag_my = _my; } else if(point_in_circle(_mx, _my, _ax + _bw + _s * 4, _ay + _bh / 2, 8)) { // drag col drag_type = 3; drag_mx = _ax; drag_my = _ay; } else if(point_in_circle(_mx, _my, _ax + _bw / 2, _ay + _bh + _s * 4, 8)) { // drag row drag_type = 4; drag_mx = _ax; drag_my = _ay; } } #endregion } static step = function() { var _out = getInputData(7); var _flty = getInputData(13); inputs[11].setVisible(!_out); inputs[ 8].setVisible(!_out); inputs[14].setVisible(_flty); } static spliceSprite = function() { var _inSurf = getInputData(0); if(!is_surface(_inSurf)) return; spliceSurf = _inSurf; var _outSurf = outputs[0].getValue(); var _out = getInputData(7); var _dim = getInputData(1); var _amo = getInputData(3); var _off = getInputData(4); var _total = _amo[0] * _amo[1]; var _pad = getInputData(6); surf_space = getInputData(5); surf_axis = getInputData(9); var ww = _dim[0] + _pad[0] + _pad[2]; var hh = _dim[1] + _pad[1] + _pad[3]; var _resizeSurf = surf_size_w != ww || surf_size_h != hh; surf_size_w = ww; surf_size_h = hh; var _filt = getInputData(12); var _fltp = getInputData(13); var _flcl = getInputData(14); var cDep = attrDepth(); curr_dim = _dim; curr_amo = is_array(_amo)? _amo : [1, 1]; curr_off = _off; if(ww < 1 || hh < 1) return; if(_filt) { var filSize = 4; temp_surface[0] = surface_verify(temp_surface[0], surface_get_width_safe(_inSurf), surface_get_height_safe(_inSurf)); surface_set_shader(temp_surface[0], sh_slice_spritesheet_empty_scan); shader_set_dim("dimension", _inSurf); shader_set_f("paddingStart", _off[0], _off[1]); shader_set_f("spacing", surf_space[0], surf_space[1]); shader_set_f("spriteDim", _dim[0], _dim[1]); shader_set_color("color", _flcl); shader_set_i("empty", !_fltp); draw_surface_safe(_inSurf); surface_reset_shader(); } var _atl = array_create(_total); var _sar = array_create(_total); var _arrAmo = 0; for(var i = 0; i < _total; i++) sprite_pos[i] = getSpritePosition(i); for(var i = 0; i < _total; i++) { var _s = array_safe_get_fast(surf_array, i); if(!is_surface(_s)) _s = surface_create(ww, hh, cDep); else if(surface_get_format(_s) != cDep) { surface_free(_s); _s = surface_create(ww, hh, cDep); } else if(_resizeSurf) surface_resize(_s, ww, hh); var _a = array_safe_get_fast(atls_array, i, 0); if(_a == 0) _a = new SurfaceAtlas(_s, 0, 0); else _a.setSurface(_s); var _spr_pos = sprite_pos[i]; surface_set_target(_s); DRAW_CLEAR draw_surface_part(_inSurf, _spr_pos[0], _spr_pos[1], _dim[0], _dim[1], _pad[2], _pad[1]); surface_reset_target(); _a.x = _spr_pos[0]; _a.y = _spr_pos[1]; if(!_filt) { _atl[_arrAmo] = _a; _sar[_arrAmo] = _s; _arrAmo++; sprite_valid[i] = true; continue; } var empPx = surface_get_pixel_ext(temp_surface[0], _spr_pos[0], _spr_pos[1]); var empty = empPx == 0.; if(!empty) { _atl[_arrAmo] = _a; _sar[_arrAmo] = _s; _arrAmo++; } sprite_valid[i] = !empty; } for( var i = _arrAmo, n = array_length(surf_array); i < n; i++ ) if(is_surface(surf_array[i])) surface_free(surf_array[i]); surf_array = array_create(_arrAmo); array_copy(surf_array, 0, _sar, 0, _arrAmo); atls_array = array_create(_arrAmo); array_copy(atls_array, 0, _atl, 0, _arrAmo); if(_out == 1) outputs[0].setValue(surf_array); outputs[1].setValue(atls_array); } static update = function(frame = CURRENT_FRAME) { spliceSprite(); var _out = getInputData(7); if(_out == 1) { update_on_frame = false; return; } var _spd = getInputData(8); update_on_frame = true; if(array_length(surf_array)) { var ind = safe_mod(CURRENT_FRAME * _spd, array_length(surf_array)); outputs[0].setValue(array_safe_get_fast(surf_array, ind)); } } }