/// @description Insert description here var dx = mouse_mx - drag_mx; var dy = mouse_my - drag_my; drag_mx = mouse_mx; drag_my = mouse_my; drag_sx += dx; drag_sy += dy; var _dirr = point_direction(drag_cx, drag_cy, drag_sx, drag_sy); delta = angle_difference(_dirr, drag_sa); delta_acc += delta; drag_sa = _dirr;