function StrandPoint(x, y) constructor { self.x = x; self.y = y; px = x; py = y; ppx = x; ppy = y; dx = 0; dy = 0; ikx = noone; iky = noone; air_resist = 0.5; static set = function(x ,y) { self.x = x; self.y = y; } static motionDelta = function() { dx = x - px; dy = y - py; px = x; py = y; } static motionPropagate = function(timeStep = 1) { x += dx / timeStep; y += dy / timeStep; } static clone = function() { return new StrandPoint(x, y); } } function Strand(sx = 0, sy = 0, amount = 5, _length = 8, direct = 0, curlFreq = 4, curlSize = 8) constructor { points = []; id = irandom_range(10000, 99999); self.length = array_create(amount, _length); self.direct = direct; curl_freq = curlFreq; curl_size = curlSize; tension = 0.8; spring = 0.1; angularTension = 0.1; rootStrength = -1; rootForce = 0; free = false; var _sx = sx; var _sy = sy; for( var i = 0; i < amount; i++ ) { points[i] = new StrandPoint(sx, sy); sx += lengthdir_x(self.length[i], direct); sy += lengthdir_y(self.length[i], direct); } setOrigin(_sx, _sy); for( var i = 1; i < array_length(points); i++ ) restAngle[i] = 0; restAngle[0] = direct; static motionDelta = function() { rootForce = 0; for( var i = !free; i < array_length(points); i++ ) points[i].motionDelta(); } static motionPropagate = function(timeStep) { for( var i = !free; i < array_length(points); i++ ) points[i].motionPropagate(timeStep); } static chainConstrain = function() { for( var i = 1; i < array_length(points); i++ ) { var p0 = points[i - 1]; var p1 = points[i - 0]; var dir = point_direction(p0.x, p0.y, p1.x, p1.y); var dis = point_distance(p0.x, p0.y, p1.x, p1.y); if(dis < 1) continue; var len = lerp(dis, length[i], tension); if(free) { var dx = lengthdir_x(dis - len, dir) / 2; var dy = lengthdir_y(dis - len, dir) / 2; p0.x += dx; p0.y += dy; p1.x -= dx; p1.y -= dy; } else { if(i == 1) rootForce += len; p1.x = p0.x + lengthdir_x(len, dir); p1.y = p0.y + lengthdir_y(len, dir); } } var oa = restAngle[0], na; for( var i = 1; i < array_length(points); i++ ) { var p0 = points[i - 1]; var p1 = points[i - 0]; var pdir = point_direction(p0.px, p0.py, p1.px, p1.py); var dir = point_direction(p0.x, p0.y, p1.x, p1.y); var dis = point_distance(p0.x, p0.y, p1.x, p1.y); var dst = oa + restAngle[i]; var adf = angle_difference(dst, dir); if(dis < 1) continue; var delt = adf * power(angularTension, 2) * power(1 - i / array_length(points), 2); na = dir + delt; var adlt = angle_difference(pdir, na); var delt = adlt * power(1 - spring, 2); na += delt; var tx = p0.x + lengthdir_x(dis, na); var ty = p0.y + lengthdir_y(dis, na); p1.x = tx; p1.y = ty; oa = na; } } static springConstrain = function() { var spng = array_length(points) / curl_freq; if(spng <= 0) return; for( var i = spng; i < array_length(points); i++ ) { var p0 = points[i - spng]; var p1 = points[i]; var dir = point_direction(p0.x, p0.y, p1.x, p1.y); var dis = point_distance(p0.x, p0.y, p1.x, p1.y); if(dis < 1) continue; var len = lerp(dis, length[i] * curl_size * spng, spring); p1.x = p0.x + lengthdir_x(len, dir); p1.y = p0.y + lengthdir_y(len, dir); } } static setOrigin = function(x, y) { if(array_length(points) < 1) return; if(free) return; points[0].set(x, y); } static step = function(timeStep = 1, iteration = 4, detach = true) { motionDelta(); repeat(timeStep) { motionPropagate(timeStep); repeat(iteration) { chainConstrain(); springConstrain(); } } if(detach && rootStrength > -1 && rootForce > rootStrength) free = true; } static freeze = function(fix = false) { var a = restAngle[0]; for( var i = 1; i < array_length(points); i++ ) { var p0 = points[i - 1]; var p1 = points[i - 0]; var dir = point_direction(p0.x, p0.y, p1.x, p1.y); var dis = point_distance(p0.x, p0.y, p1.x, p1.y); if(!fix) length[i] = dis; restAngle[i] = angle_difference(dir, a); a = dir; } } static store = function() { var op, np; for( var i = 0, n = array_length(points); i < n; i++ ) { np = points[i]; if(i) { np.storeAngle = point_direction(op.x, op.y, np.x, np.y); np.storeDistance = point_distance(op.x, op.y, np.x, np.y); } op = np; } } static draw = function(_x, _y, _s, drawAngle = false, baked = false) { if(drawAngle) { draw_set_color(c_red); var aa = 0; var ox, oy, nx, ny; for( var i = 0, n = array_length(points); i < n; i++ ) { aa += restAngle[i]; if(i) { nx = ox + lengthdir_x(length[i], aa); ny = oy + lengthdir_y(length[i], aa); draw_line(_x + ox * _s, _y + oy * _s, _x + nx * _s, _y + ny * _s); } else { nx = points[i].x; ny = points[i].y; } ox = nx; oy = ny; } } //draw_set_color(c_lime); //var ox, oy, nx, ny; //for( var i = 0, n = array_length(points); i < n; i++ ) { // nx = points[i].px; // ny = points[i].py; // nx = _x + nx * _s; // ny = _y + ny * _s; // if(i) draw_line(ox, oy, nx, ny); // ox = nx; // oy = ny; //} draw_set_color(baked? c_aqua : c_blue); var ox, oy, nx, ny; for( var i = 0, n = array_length(points); i < n; i++ ) { nx = points[i].x; ny = points[i].y; nx = _x + nx * _s; ny = _y + ny * _s; if(i) draw_line(ox, oy, nx, ny); ox = nx; oy = ny; } for( var i = 0, n = array_length(points); i < n; i++ ) { nx = points[i].x; ny = points[i].y; nx = _x + nx * _s; ny = _y + ny * _s; draw_circle_prec(nx, ny, 3, false); } } static set = function(sx = points[0].x, sy = points[0].y) { var ox, oy, aa = 0; for( var i = 0, n = array_length(points); i < n; i++ ) { aa += restAngle[i]; if(i) { points[i].x = ox + lengthdir_x(length[i], aa); points[i].y = oy + lengthdir_y(length[i], aa); } else { points[i].x = sx; points[i].y = sy; } ox = points[i].x; oy = points[i].y; } for( var i = 0, n = array_length(points); i < n; i++ ) { points[i].px = points[i].x; points[i].py = points[i].y; } } static FABRIK = function(iter = 4) { var op, np; var amo = array_length(points); var sx = points[0].x; var sy = points[0].y; var changed = false; for( var i = 0; i < amo; i++ ) { var p = points[i]; if(p.ikx == noone) continue; if(p.iky == noone) continue; if(p.x != p.ikx && p.y != p.iky) changed = true; p.x = p.ikx; p.y = p.iky; } repeat(iter) { for( var i = 0; i < amo; i++ ) { np = points[amo - 1 - i]; if(i) { var dir = point_direction(op.x, op.y, np.x, np.y); var dis = length[amo - 1 - i]; np.x = op.x + lengthdir_x(dis, dir); np.y = op.y + lengthdir_y(dis, dir); } op = np; } for( var i = 0; i < amo; i++ ) { np = points[i]; if(i) { var dir = point_direction(op.x, op.y, np.x, np.y); var dis = length[i]; np.x = op.x + lengthdir_x(dis, dir); np.y = op.y + lengthdir_y(dis, dir); } else { np.x = sx; np.y = sy; } op = np; } } for( var i = 0; i < amo; i++ ) { p.ikx = noone; p.iky = noone; } } static clone = function() { set(); var s = new Strand(points[0].x, points[0].y, array_length(points), length[0], direct, curl_freq, curl_size); for( var i = 0, n = array_length(points); i < n; i++ ) s.points[i] = points[i].clone(); s.restAngle = array_clone(restAngle); s.length = array_clone(length); return s; } static serialize = function() { return { points: points, restAngle: restAngle, length: length, }; } static deserialize = function(s) { points = s.points; restAngle = s.restAngle; length = s.length; return self; } } function StrandMesh() constructor { hairs = []; loop = false; mesh = noone; static step = function(iteration = 4) { for( var i = 0, n = array_length(hairs); i < n; i++ ) hairs[i].step(iteration); } static draw = function(_x, _y, _s, drawAngle = false, baked = false) { for( var i = 0, n = array_length(hairs); i < n; i++ ) hairs[i].draw(_x, _y, _s, drawAngle, baked); } static store = function() { for( var i = 0, n = array_length(hairs); i < n; i++ ) hairs[i].store(); } static freeze = function(fixLength = false) { for( var i = 0, n = array_length(hairs); i < n; i++ ) hairs[i].freeze(fixLength); } static getPointRatio = function(rat, ind = 0) { if(array_length(hairs) == 0) return new __vec2(); var h = array_safe_get(hairs, ind); var sg = rat * (array_length(h.points) - 1); var fr = frac(sg); var p0 = array_safe_get(h.points, floor(sg)); var p1 = array_safe_get(h.points, floor(sg) + 1); return new __vec2(lerp(p0.x, p1.x, fr), lerp(p0.y, p1.y, fr)); } static getLineCount = function() { return array_length(hairs); } static set = function() { for( var i = 0, n = array_length(hairs); i < n; i++ ) hairs[i].set(); return self; } static clone = function() { var s = new StrandMesh(); s.loop = loop; s.mesh = mesh; for( var i = 0, n = array_length(hairs); i < n; i++ ) s.hairs[i] = hairs[i].clone(); return s; } static serialize = function() { var _h = []; for( var i = 0, n = array_length(hairs); i < n; i++ ) _h[i] = hairs[i].serialize(); return json_stringify(_h); } static deserialize = function(s) { var j = json_parse(s); for( var i = 0, n = array_length(j); i < n; i++ ) hairs[i] = new Strand().deserialize(j[i]); return self; } }