/// @description init #region widget scroll if(keyboard_check_pressed(vk_tab) && keyboard_check(vk_shift)) widget_previous(); else if(keyboard_check_pressed(vk_tab)) widget_next(); if(keyboard_check_pressed(vk_enter)) widget_trigger(); #endregion #region register UI element WIDGET_ACTIVE = []; #endregion #region panels if(PANEL_MAIN != 0) { PANEL_MAIN.draw(); } else setPanel(); #endregion