function Node_Particle(_x, _y, _group = -1) : Node_VFX_Spawner_Base(_x, _y, _group) constructor { name = "Particle"; use_cache = true; inputs[| input_len + 0] = nodeValue(input_len + 0, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2) .setDisplay(VALUE_DISPLAY.vector); inputs[| input_len + 1] = nodeValue(input_len + 1, "Round position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true ); inputs[| input_len + 2] = nodeValue(input_len + 2, "Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Normal", "Additive" ]); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); array_insert(input_display_list, 0, ["Output", true], input_len + 0); array_push(input_display_list, input_len + 1, input_len + 2); def_surface = -1; static onStep = function() { if(!ANIMATOR.frame_progress) return; if(recoverCache()) { triggerRender(); return; } if(!ANIMATOR.is_playing) return; if(ANIMATOR.current_frame == 0) { reset(); runVFX(ANIMATOR.current_frame); } else if(cached_output[ANIMATOR.current_frame - 1] != 0) runVFX(ANIMATOR.current_frame); } function render(_time = ANIMATOR.current_frame) { var _dim = inputs[| input_len + 0].getValue(_time); var _exact = inputs[| input_len + 1].getValue(_time); var _blend = inputs[| input_len + 2].getValue(_time); var _outSurf = outputs[| 0].getValue(); _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); outputs[| 0].setValue(_outSurf); surface_set_target(_outSurf); switch(_blend) { case PARTICLE_BLEND_MODE.normal : draw_clear_alpha(c_white, 0); gpu_set_blendmode(bm_normal); break; case PARTICLE_BLEND_MODE.additive : draw_clear_alpha(c_black, 0); gpu_set_blendmode(bm_add); break; } var surf_w = surface_get_width(_outSurf); var surf_h = surface_get_height(_outSurf); for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++) { parts[i].draw(_exact, surf_w, surf_h); } gpu_set_blendmode(bm_normal); surface_reset_target(); cacheCurrentFrame(_outSurf); } }