function Node_Alpha_Cutoff(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Alpha Cutoff"; inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue(1, "Minimum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2, "Any pixel with less alpha (more transparent) than this will be removed.") .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); static process_data = function(_outSurf, _data, _output_index, _array_index) { surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_OVERRIDE shader_set(sh_alpha_cutoff); shader_set_uniform_f(shader_get_uniform(sh_alpha_cutoff, "cutoff"), _data[1]); draw_surface_safe(_data[0], 0, 0); shader_reset(); BLEND_NORMAL surface_reset_target(); return _outSurf; } }