{ "shader_vs": "shader.vs", "shader_fs": "shader.fs", "inputs": [ { "name": "Surface in", "type": "surface", "value": -4, "flag": "SURFACE_IN" }, { "name": "Intensity", "type": "float", "display": { "type": "slider", "min": 0, "max": 1, "step": 0.01 }, "value": 0.5, "uniform": "uIntensity" }, ], "input_display": [ 0, ["Effect", false], 1, ], "outputs": [ { "name": "Surface out", "type": "surface", "value": -4 } ], }