function Node_Area(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Area"; color = COLORS.node_blend_number; previewable = false; w = 96; newInput(| 0, nodeValue_vector(0, "Postion", self, [ 0, 0 ] )) .setVisible(true, true); newInput(| 1, nodeValue_vector(1, "Size", self, [ 16, 16 ] )) .setVisible(true, true); newInput(| 2, nodeValue(2, "Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, AREA_SHAPE.rectangle )) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Rectangle", "Elipse"]); outputs[| 0] = nodeValue_Output(0, "Area", self, VALUE_TYPE.float, [ 0, 0, 0, 0, AREA_SHAPE.rectangle ]) .setDisplay(VALUE_DISPLAY.vector); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { var _pos = inputs[| 0].getValue(); var _span = inputs[| 1].getValue(); var _shape = inputs[| 2].getValue(); var px = _x + _pos[0] * _s; var py = _y + _pos[1] * _s; var ex = _span[0] * _s; var ey = _span[1] * _s; draw_set_color(COLORS._main_accent); switch(_shape) { case AREA_SHAPE.rectangle : draw_rectangle(px - ex, py - ey, px + ex, py + ey, true); break; case AREA_SHAPE.elipse : draw_ellipse(px - ex, py - ey, px + ex, py + ey, true); break; } inputs[| 0].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); inputs[| 1].drawOverlay(active, px, py, _s, _mx, _my, _snx, _sny); } function process_data(_output, _data, index = 0) { return [_data[0][0], _data[0][1], _data[1][0], _data[1][1], _data[2]]; } static onDrawNode = function(xx, yy, _mx, _my, _s) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(THEME.node_draw_area, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }