function nodeValue_Surface(_name, _node, _value = noone, _tooltip = "") { return new __NodeValue_Surface(_name, _node, _value, _tooltip); } function __NodeValue_Surface(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.surface, _value, _tooltip) constructor { animable = false; /////============== GET ============= static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value getValueRecursive(self.__curr_get_val, _time); var val = __curr_get_val[0]; var nod = __curr_get_val[1]; draw_junction_index = VALUE_TYPE.surface; if(is_instanceof(val, SurfaceAtlas) || (array_valid(val) && is_instanceof(val[0], SurfaceAtlas))) draw_junction_index = VALUE_TYPE.atlas; return val; } static __getAnimValue = function(_time = CURRENT_FRAME) { return array_empty(animator.values)? noone : animator.processValue(animator.values[0].value); } static arrayLength = arrayLengthSimple; }