function Node_Audio_Window(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Audio Window"; w = 128; h = 128; min_h = h; inputs[| 0] = nodeValue("Audio data", self, JUNCTION_CONNECT.input, VALUE_TYPE.audioBit, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Width", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4096, "Amount of bits to extract."); inputs[| 2] = nodeValue("Location", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY._default, { unit: 0, side_button: button(function() { inputs[| 2].display_data.unit = (inputs[| 2].display_data.unit + 1) % 3; inputs[| 2].display_data.side_button.tooltip.index = inputs[| 2].display_data.unit; update(); }).setTooltip( new tooltipSelector("Unit", [ "Bit", "Second", "Progress" ]) ) .setIcon( THEME.unit_audio, [ function() { return inputs[| 2].display_data.unit; } ], COLORS._main_icon ) } ); inputs[| 3] = nodeValue("Cursor location", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1) .setDisplay(VALUE_DISPLAY.enum_button, [ "Start", "Middle", "End" ]); inputs[| 4] = nodeValue("Step", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 16); inputs[| 5] = nodeValue("Match timeline", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Set window cursor to match animation timeline."); outputs[| 0] = nodeValue("Bit Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []) .setArrayDepth(1); input_display_list = [ 0, ["Window", false], 1, 5, 2, 3, 4, ]; preview_cr = 0; preview_st = 0; preview_ed = 0; static step = function() { var _anim = getInputData(5); inputs[| 2].setVisible(!_anim); update_on_frame = _anim; } static update = function(frame = CURRENT_FRAME) { var _aud = getInputData(0); if(!is_instanceof(_aud, audioObject)) return; var _wid = getInputData(1); var _loc = getInputData(2); var _cloc = getInputData(3); var _stp = getInputData(4); _stp = max(1, _stp); var _anim = getInputData(5); var _unit = inputs[| 2].display_data.unit; var off = 0, st = 0, ed = 1, len = 1; var _ch = _aud.getChannel(); if(_anim) off = frame / PROJECT.animator.framerate * _aud.sample; else { switch(_unit) { case 0 : off = _loc; break; case 1 : off = _loc * _aud.sample; break; case 2 : off = _loc * _aud.duration * _aud.sample; break; } } switch(_cloc) { case 0 : st = off; break; case 1 : st = off - round(_wid / 2); break; case 2 : st = off - _wid; break; } st = clamp(st, 0, _aud.packet - 1); ed = clamp(st + _wid, 0, _aud.packet - 1); st = clamp(ed - _wid, 0, _aud.packet - 1); len = (ed - st) / _stp; preview_cr = off / _aud.packet; preview_st = st / _aud.packet; preview_ed = ed / _aud.packet; var res = array_create(_ch); var dat = _aud.getData(); for( var i = 0; i < _ch; i++ ) { var _dat = dat[i]; var _ind = 0; res[i] = array_create(len); for(var j = st; j < ed; j += _stp) res[i][_ind++] = _dat[j]; } outputs[| 0].setValue(res); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var _aud = getInputData(0); if(!is_instanceof(_aud, audioObject)) return; var bbox = drawGetBbox(xx, yy, _s); var surf = _aud.checkPreview(320, 128); if(!is_surface(surf)) return; var sw = surface_get_width_safe(surf); var sh = surface_get_height_safe(surf); var ss = min(bbox.w / sw, bbox.h / sh); var dx = bbox.xc - sw * ss / 2; var dy = bbox.yc - sh * ss / 2; draw_surface_ext_safe(surf, dx, dy, ss, ss,,, 0.50); var st = clamp(preview_st, 0, 1) * sw; var ed = clamp(preview_ed, 0, 1) * sw; var cr = clamp(preview_cr, 0, 1) * sw; draw_surface_part_ext_safe(surf, st, 0, ed - st, sh, dx + st * ss, dy, ss, ss,, COLORS._main_accent); draw_set_color(COLORS._main_accent); draw_line(dx + cr * ss, bbox.yc - 16 * _s, dx + cr * ss, bbox.yc + 16 * _s); } #endregion }