function Node_Random(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Random"; color = COLORS.node_blend_number; w = 96; inputs[| 0] = nodeValue("seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom(99999)); inputs[| 1] = nodeValue("from", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 2] = nodeValue("to", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); outputs[| 0] = nodeValue("Result", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0); static processData = function(_output, _data, _output_index, _array_index = 0) { random_set_seed(_data[0]); return random_range(_data[1], _data[2]); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var str = outputs[| 0].getValue(); var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }