global.node_repeat_keys = [ "repeat polar", "repeat circular" ]; function Node_create_Repeat(_x, _y, _group = noone, _param = {}) { var _node = new Node_Repeat(_x, _y, _group).skipDefault(); var query = struct_try_get(_param, "query", ""); switch(query) { case "repeat polar" : case "repeat circular" : _node.inputs[3].setValue(2); _node.inputs[9].unit.setMode(VALUE_UNIT.reference); _node.inputs[9].setValueDirect([ 0.5, 0.5 ]); break; } return _node; } function Node_Repeat(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Repeat"; dimension_index = 1; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Dimension(self)); newInput(2, nodeValue_Int("Amount", self, 2)) .rejectArray(); newInput(3, nodeValue_Enum_Scroll("Pattern", self, 0, [ new scrollItem("Linear", s_node_repeat_axis, 0), new scrollItem("Grid", s_node_repeat_axis, 1), new scrollItem("Circular", s_node_repeat_axis, 2), ])); newInput(4, nodeValue_Vec2("Shift position", self, [ DEF_SURF_W / 2, 0 ])) .setUnitRef(function() /*=>*/ {return getDimension()}); newInput(5, nodeValue_Rotation_Range("Repeat rotation", self, [0, 0])); newInput(6, nodeValue_Float("Scale multiply", self, 1)); newInput(7, nodeValue_Rotation_Range("Angle range", self, [0, 360])); newInput(8, nodeValue_Float("Radius", self, 1)); newInput(9, nodeValue_Vec2("Start position", self, [0, 0])) .setUnitRef(function(index) { return getInputData(1); }); newInput(10, nodeValue("Scale over copy", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_11 )); newInput(11, nodeValue_PathNode("Path", self, noone, "Make each copy follow along path." )) .setVisible(true, true); newInput(12, nodeValue_Slider_Range("Path range", self, [0, 1])) .setTooltip("Range of the path to follow."); newInput(13, nodeValue_Float("Path shift", self, 0)); newInput(14, nodeValue_Gradient("Color over copy", self, new gradientObject(cola(c_white)))) .setMappable(30); newInput(15, nodeValue("Alpha over copy", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_11 )); newInput(16, nodeValue_Enum_Button("Array select", self, 0, [ "Order", "Random", "Spread" ])) .setTooltip("Whether to select image from an array in order, at random, or spread each image to its own output."); newInput(17, nodeValue_Int("Seed", self, seed_random(6))) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[17].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); newInput(18, nodeValue_Int("Column", self, 4)); newInput(19, nodeValue_Vec2("Column shift", self, [0, DEF_SURF_H / 2])) .setUnitRef(function() /*=>*/ {return getDimension()}); /* deprecated */ newInput(20, nodeValue_Float("Animator midpoint", self, 0.5)) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 2, 0.01] }); /* deprecated */ newInput(21, nodeValue_Float("Animator range", self, 0.1)) .setDisplay(VALUE_DISPLAY.slider); /* deprecated */ newInput(22, nodeValue_Vec2("Animator position", self, [ 0, 0 ])); /* deprecated */ newInput(23, nodeValue_Rotation("Animator rotation", self, 0)); /* deprecated */ newInput(24, nodeValue_Vec2("Animator scale", self, [ 0, 0 ])); /* deprecated */ newInput(25, nodeValue("Animator falloff", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_10)); newInput(26, nodeValue_Enum_Button("Stack", self, 0, [ "None", "X", "Y" ])) .setTooltip("Place each copy next to each other, taking surface dimension into account."); /* deprecated */ newInput(27, nodeValue_Color("Animator blend", self, cola(c_white))); /* deprecated */ newInput(28, nodeValue_Float("Animator alpha", self, 1)) .setDisplay(VALUE_DISPLAY.slider); /* deprecated */ newInput(29, nodeValue_Bool("Animator", self, false)) ////////////////////////////////////////////////////////////////////////////////////////////////// newInput(30, nodeValueMap("Gradient map", self)); newInput(31, nodeValueGradientRange("Gradient map range", self, inputs[14])); ////////////////////////////////////////////////////////////////////////////////////////////////// newInput(32, nodeValue_Rotation("Start rotation", self, 0)); newInput(33, nodeValue_Rotation("Rotation", self, 0)); newInput(34, nodeValue_Enum_Scroll("Blend Mode", self, 0, [ "Normal", "Additive", "Maximum" ])); newInput(35, nodeValue_Enum_Scroll("Output dimension type", self, OUTPUT_SCALING.constant, [ new scrollItem("Same as input"), new scrollItem("Constant"), new scrollItem("Relative to input").setTooltip("Set dimension as a multiple of input surface."), new scrollItem("Fit content").setTooltip("Automatically set dimension to fit content."), ])); newInput(36, nodeValue_Vec2("Relative dimension", self, [ 1, 1 ])); newInput(37, nodeValue_Padding("Padding", self, [ 0, 0, 0, 0 ])); newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); typeList = [ "Linear Transform", "Blending" ]; static createNewInput = function() { var _index = array_length(inputs); dynamic_input_inspecting = getInputAmount(); newInput(_index + 0, nodeValue_Enum_Scroll("Animator type", self, 0, typeList)); newInput(_index + 1, nodeValue_Enum_Scroll("Select mode", self, 0, [ new scrollItem("Index", s_node_repeat_selection_types, 0), new scrollItem("Area", s_node_repeat_selection_types, 1), new scrollItem("Surface", s_node_repeat_selection_types, 2),])); newInput(_index + 2, nodeValue_Vec2("Position", self, [ 0, 0 ])); newInput(_index + 3, nodeValue_Rotation("Rotation", self, 0)); newInput(_index + 4, nodeValue_Vec2("Scale", self, [ 0, 0 ])); newInput(_index + 5, nodeValue_Enum_Button("Anchor type", self, 1, [ "Global", "Local" ])); newInput(_index + 6, nodeValue_Vec2("Anchor Position", self, [ 0.5, 0.5 ])) .setTooltip("Anchor point for transformation, absolute value for global type, relative for local."); newInput(_index + 7, nodeValue_Color("Color", self, c_white)); newInput(_index + 8, nodeValue_Float("Alpha", self, 0)) .setDisplay(VALUE_DISPLAY.slider, { range : [ -1, 1, 0.01 ] }); newInput(_index + 9, nodeValue_Area("Selection area", self, DEF_AREA_REF)) .setUnitRef(function() /*=>*/ {return getDimension()}, VALUE_UNIT.reference); newInput(_index + 10, nodeValue_Float("Selection index", self, 0)); newInput(_index + 11, nodeValue_Float("Selection range", self, 2)); newInput(_index + 12, nodeValue_Float("Selection falloff", self, 0)); newInput(_index + 13, nodeValue("Selection falloff curve", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_10)); newInput(_index + 14, nodeValue_Surface("Selection surface", self, noone)); newInput(_index + 15, nodeValue_Float("Strength", self, 0)) .setDisplay(VALUE_DISPLAY.slider, { range : [ -1, 1, 0.01 ] }); refreshDynamicDisplay(); return inputs[_index]; } animator_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { var bs = ui(24); var bx = _x + ui(20); var by = _y; if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.add_16, 0, COLORS._main_value_positive) == 2) { createNewInput(); triggerRender(); } draw_set_text(f_p1, fa_left, fa_center, COLORS._main_text_sub); draw_text_add(bx + bx + ui(8), by + bs / 2, "Animators"); var amo = getInputAmount(); var lh = ui(28); var _h = ui(12) + lh * amo; var yy = _y + bs + ui(4); var del_animator = -1; draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, yy, _w, _h, COLORS.node_composite_bg_blend, 1); for(var i = 0; i < amo; i++) { var _x0 = _x + ui(24); var _x1 = _x + _w - ui(16); var _yy = ui(6) + yy + i * lh + lh / 2; var _ind = input_fix_len + i * data_length; var _dtyp = current_data[_ind + 0]; var _styp = current_data[_ind + 1]; var cc = i == dynamic_input_inspecting? COLORS._main_icon : COLORS._main_icon; var tc = i == dynamic_input_inspecting? COLORS._main_text_accent : COLORS._main_icon; var hov = _hover && point_in_rectangle(_m[0], _m[1], _x0, _yy - lh / 2, _x1, _yy + lh / 2 - 1); if(hov && _m[0] < _x1 - ui(32)) { tc = COLORS._main_text; if(mouse_press(mb_left, _focus)) { dynamic_input_inspecting = i; refreshDynamicDisplay(); } } draw_sprite_ext(s_node_repeat_selection_types, _styp, _x0 + ui(8), _yy, 1, 1, 0, cc); draw_set_text(f_p2, fa_left, fa_center, tc); draw_text_add(_x0 + ui(28), _yy, typeList[_dtyp]); var bs = ui(24); var bx = _x1 - bs; var by = _yy - bs / 2; if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.minus_16, 0, hov? COLORS._main_value_negative : COLORS._main_icon) == 2) del_animator = i; } if(del_animator > -1) deleteDynamicInput(del_animator); return ui(32) + _h; }); input_display_dynamic = [ ["Selection", false], 1, 9, 10, 11, 12, 13, 14, ["Effects", false], 0, 2, 3, 4, 5, 6, 7, 8, 15, ]; input_display_list = [ ["Surfaces", true], 0, 35, 36, 37, 1, 16, 17, ["Pattern", false], 3, 9, 32, 2, 18, 7, 8, ["Path", true], 11, 12, 13, ["Position", false], 4, 26, 19, ["Rotation", false], 33, 5, ["Scale", false], 6, 10, ["Render", false], 34, 14, 30, new Inspector_Spacer(8, true), new Inspector_Spacer(2, false, false), animator_renderer, ]; setDynamicInput(16, false); attribute_surface_depth(); attribute_interpolation(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { PROCESSOR_OVERLAY_CHECK var _hov = false; var hv = inputs[9].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; var _pat = current_data[3]; var _spos = current_data[9]; var px = _x + _spos[0] * _s; var py = _y + _spos[1] * _s; if(_pat == 0 || _pat == 1) { var hv = inputs[4].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; } else if(_pat == 2) { var hv = inputs[8].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; } var hv = inputs[31].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[1]); active &= !hv; _hov |= hv; var _ani_amo = getInputAmount(); if(_ani_amo == 0) return _hov; dynamic_input_inspecting = clamp(dynamic_input_inspecting, 0, getInputAmount() - 1); var _ind = input_fix_len + dynamic_input_inspecting * data_length; var _prop = current_data[_ind + 0]; var _selc = current_data[_ind + 1]; if(_selc == 0) { } else if(_selc == 1) { var hv = inputs[_ind + 9].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; } return _hov; } static preGetInputs = function() { var _arr = getSingleValue(16); var _pat = getSingleValue(3); inputs[ 0].setArrayDepth(_arr != 2); inputs[ 4].setVisible( _pat == 0 || _pat == 1); inputs[ 7].setVisible( _pat == 2); inputs[ 8].setVisible( _pat == 2); inputs[18].setVisible( _pat == 1); inputs[19].setVisible( _pat == 1); inputs[26].setVisible( _pat == 0); inputs[32].setVisible( _pat == 2); inputs[14].mappableStep(); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _iSrf = _data[ 0]; var _dimt = _data[35]; var _dimc = _data[ 1]; var _dims = _data[36]; var _padd = _data[37]; var _amo = _data[ 2]; var _pat = _data[ 3]; var _spos = _data[ 9]; var _srot = _data[32]; var _rpos = _data[ 4]; var _rsta = _data[26]; var _rrot = _data[ 5]; var _rots = _data[33]; var _rsca = _data[ 6]; var _msca = _data[10]; var _aran = _data[ 7]; var _arad = _data[ 8]; var _path = _data[11]; var _prng = _data[12]; var _prsh = _data[13]; var _grad = _data[14]; var _grad_map = _data[30]; var _grad_range = _data[31]; var _arr = _data[16]; var _sed = _data[17]; var _col = _data[18]; var _cls = _data[19]; var _bld_md = _data[34]; var _ani_amo = getInputAmount(); if(_ani_amo > 0) { // animator visibility dynamic_input_inspecting = clamp(dynamic_input_inspecting, 0, getInputAmount() - 1); var _ind = input_fix_len + dynamic_input_inspecting * data_length; var _prop = _data[_ind + 0]; var _selc = _data[_ind + 1]; inputs[_ind + 2].setVisible(_prop == 0); inputs[_ind + 3].setVisible(_prop == 0); inputs[_ind + 4].setVisible(_prop == 0); inputs[_ind + 5].setVisible(_prop == 0); inputs[_ind + 6].setVisible(_prop == 0); inputs[_ind + 7].setVisible(_prop == 1); inputs[_ind + 8].setVisible(_prop == 1); // inputs[_ind + 15].setVisible(_prop == 2); inputs[_ind + 9].setVisible(_selc == 1); inputs[_ind + 10].setVisible(_selc == 0); inputs[_ind + 11].setVisible(_selc == 0); inputs[_ind + 12].setVisible(_selc != 2); inputs[_ind + 13].setVisible(_selc != 2); inputs[_ind + 14].setVisible(_selc == 2, _selc == 2); } var _surf, runx, runy, posx, posy, scax, scay, rot; var _dim, _sdim = [ 1, 1 ]; var _surf = _iSrf; var minx = 999999, miny = 999999; var maxx = -999999, maxy = -999999; if(is_array(_surf)) { for( var i = 0, n = array_length(_surf); i < n; i++ ) { var _ddim = surface_get_dimension(_surf[i]); _sdim[0] = max(_sdim[0], _ddim[0]); _sdim[1] = max(_sdim[1], _ddim[1]); } } else if(is_surface(_surf)) _sdim = surface_get_dimension(_surf); random_set_seed(_sed); var atlases = array_create(_amo, 0); var atlas_i = 0; runx = 0; runy = 0; for( var i = 0; i < _amo; i++ ) { posx = runx; posy = runy; if(_pat == 0) { if(_path == noone || !variable_struct_exists(_path, "getPointRatio")) { posx += _spos[0] + _rpos[0] * i; posy += _spos[1] + _rpos[1] * i; } else { var rat = _prsh + _prng[0] + (_prng[1] - _prng[0]) * i / _amo; if(_prng[1] - _prng[0] == 0) break; rat = abs(frac(rat)); var _p = _path.getPointRatio(rat); posx = _p.x; posy = _p.y; } } else if(_pat == 1) { var row = floor(i / _col); var col = safe_mod(i, _col); posx = _spos[0] + _rpos[0] * col + _cls[0] * row; posy = _spos[1] + _rpos[1] * col + _cls[1] * row; } else if(_pat == 2) { var aa = _srot + lerp(_aran[0], _aran[1], i / _amo); posx = _spos[0] + lengthdir_x(_arad, aa); posy = _spos[1] + lengthdir_y(_arad, aa); } scax = eval_curve_x(_msca, i / (_amo - 1)) * _rsca; scay = scax; rot = _rots + _rrot[0] + (_rrot[1] - _rrot[0]) * i / _amo; var _surf = _iSrf; if(is_array(_iSrf)) { var _sid = 0; if(_arr == 0) _sid = safe_mod(i, array_length(_iSrf)); else if(_arr == 1) _sid = irandom(array_length(_iSrf) - 1); _surf = array_safe_get_fast(_iSrf, _sid); } if(!is_surface(_surf)) continue; var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); var sw = _sw * scax; var sh = _sh * scay; if(i) { if(_rsta == 1) { runx += _sw / 2; posx += _sw / 2; } if(_rsta == 2) { runy += _sh / 2; posy += _sh / 2; } } var cc = evaluate_gradient_map(i / (_amo - 1), _grad, _grad_map, _grad_range, inputs[14]); var aa = _color_get_alpha(cc); atlases[atlas_i++] = { surface : _surf, x : posx, y : posy, sx : scax, sy : scay, rot : rot, color : cc, alpha : aa }; if(_rsta == 1) runx += _sw / 2; if(_rsta == 2) runy += _sh / 2; } array_resize(atlases, atlas_i); var __temp_p = [ 0,0 ]; for( var i = 0, n = array_length(atlases); i < n; i++ ) { // animators var _a = atlases[i]; var _surf = _a.surface; var _x = _a.x; var _y = _a.y; var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); for( var j = 0; j < _ani_amo; j++ ) { var _ii = input_fix_len + j * data_length; var _an_prop = _data[_ii + 0]; var _an_selt = _data[_ii + 1]; var _an_posi = _data[_ii + 2]; var _an_rota = _data[_ii + 3]; var _an_scal = _data[_ii + 4]; var _an_anct = _data[_ii + 5]; var _an_ancp = _data[_ii + 6]; var _an_colr = _data[_ii + 7]; var _an_alph = _data[_ii + 8]; var _an_sare = _data[_ii + 9]; var _an_sind = _data[_ii + 10]; var _an_srng = _data[_ii + 11]; var _an_sfal = _data[_ii + 12]; var _an_sfcr = _data[_ii + 13]; var _an_ssrf = _data[_ii + 14]; // var _an_strn = _data[_ii + 15]; var _inf = 0; var _ax = 0, _ay = 0; if(_an_selt == 0) { // index if(i < _an_sind - _an_srng - _an_sfal || i > _an_sind + _an_srng + _an_sfal) _inf = 0; else if (_an_sfal > 0 && (i < _an_sind - _an_srng || i > _an_sind + _an_srng)) _inf = 1 - clamp(min(abs(i - (_an_sind - _an_srng)), abs(i - (_an_sind + _an_srng))) / _an_sfal, 0, 1); else _inf = 1; } else if(_an_selt == 1) { // area _inf = 1 - area_point_in_fallout(_an_sare, _x, _y, _an_sfal); } else if(_an_selt == 2) { // surface if(is_surface(_an_ssrf)) { var b = surface_getpixel(_an_ssrf, _x, _y); _inf = 1 - _color_get_light(b); } } _inf = eval_curve_x(_an_sfcr, _inf); if(_inf == 0) continue; switch(_an_prop) { case 0 : // transform _x += _inf * _an_posi[0]; _y += _inf * _an_posi[1]; var _dr = _inf * _an_rota; if(_dr != 0) { _a.rot += _dr; if(_an_anct == 0) { // global _ax = _an_ancp[0]; _ay = _an_ancp[1]; } else if(_an_anct == 1) { // local _ax = _x + _an_ancp[0] * _sw; _ay = _y + _an_ancp[1] * _sh; } __temp_p = point_rotate(_x, _y, _ax, _ay, _dr, __temp_p); _x = __temp_p[0]; _y = __temp_p[1]; } var _dsx = _inf * _an_scal[0]; var _dsy = _inf * _an_scal[1]; if(_dsx != 0 || _dsy != 0) { if(_an_anct == 0) { // global _ax = _an_ancp[0]; _ay = _an_ancp[1]; } else if(_an_anct == 1) { // local _ax = _x + (_an_ancp[0] - .5) * _sw; _ay = _y + (_an_ancp[1] - .5) * _sh; } _a.sx += _inf * _an_scal[0]; _a.sy += _inf * _an_scal[1]; _x += _dsx * (_x - _ax); _y += _dsy * (_y - _ay); } break; case 1 : _a.color = merge_color(_a.color, _an_colr, _inf); _a.alpha += _inf * _an_alph; break; } } var sw = _sw * _a.sx; var sh = _sh * _a.sy; var pos = point_rotate(-sw / 2, -sh / 2, 0, 0, rot); minx = min(minx, _x + pos[0], _x - pos[0], _x + pos[1], _x - pos[1]); miny = min(miny, _y + pos[0], _y - pos[0], _y + pos[1], _y - pos[1]); maxx = max(maxx, _x + pos[0], _x - pos[0], _x + pos[1], _x - pos[1]); maxy = max(maxy, _y + pos[0], _y - pos[0], _y + pos[1], _y - pos[1]); _a.x = _x + pos[0]; _a.y = _y + pos[1]; } /////////////////////////////////////// ===== DIMENSION inputs[ 1].setVisible(false); inputs[36].setVisible(false); inputs[37].setVisible(false); switch(_dimt) { case OUTPUT_SCALING.same_as_input : _dim = _sdim; break; case OUTPUT_SCALING.constant : inputs[ 1].setVisible(true); _dim = _dimc; break; case OUTPUT_SCALING.relative : inputs[36].setVisible(true); _dim = [ _sdim[0] * _dims[0], _sdim[1] * _dims[1] ]; break; case OUTPUT_SCALING.scale : inputs[37].setVisible(true); _dim = [ abs(maxx - minx) + _padd[0] + _padd[2], abs(maxy - miny) + _padd[1] + _padd[3] ]; break; } _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); var _x, _y; /////////////////////////////////////// ===== RENDERING surface_set_shader(_outSurf); if(_bld_md == 0) { BLEND_ALPHA_MULP } else if(_bld_md == 1) { BLEND_ADD } else if(_bld_md == 2) { BLEND_MAX } for( var i = 0, n = array_length(atlases); i < n; i++ ) { var _a = atlases[i]; shader_set_interpolation(_a.surface); var _x = _a.x; var _y = _a.y; if(_dimt == OUTPUT_SCALING.scale) { _x += _padd[2] - minx; _y += _padd[1] - miny; } draw_surface_ext_safe(_a.surface, _x, _y, _a.sx, _a.sy, _a.rot, _a.color, _a.alpha); } BLEND_NORMAL surface_reset_shader(); return _outSurf; } }