function Node_Path_Blend(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Blend Path"; previewable = false; w = 96; inputs[| 0] = nodeValue("Path 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true) .rejectArray(); inputs[| 1] = nodeValue("Path 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true) .rejectArray(); inputs[| 2] = nodeValue("Ratio", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]) .rejectArray(); outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); static getSegmentCount = function() { var _path1 = inputs[| 0].getValue(); var _path2 = inputs[| 1].getValue(); var _lerp = inputs[| 2].getValue(); var p1 = _path1 != noone && struct_has(_path1, "getSegmentCount"); var p2 = _path2 != noone && struct_has(_path2, "getSegmentCount"); if(!p1 && !p2) return 0; if( p1 && !p2) return _path1.getSegmentCount(); if(!p1 && p2) return _path2.getSegmentCount(); return max(_path1.getSegmentCount(), _path2.getSegmentCount()); } static getPointRatio = function(_rat) { var _path1 = inputs[| 0].getValue(); var _path2 = inputs[| 1].getValue(); var _lerp = inputs[| 2].getValue(); var p1 = _path1 != noone && struct_has(_path1, "getPointRatio"); var p2 = _path2 != noone && struct_has(_path2, "getPointRatio"); if(!p1 && !p2) return [ 0, 0 ]; if( p1 && !p2) return _path1.getPointRatio(_rat); if(!p1 && p2) return _path2.getPointRatio(_rat); var _p1 = _path1.getPointRatio(_rat); var _p2 = _path2.getPointRatio(_rat); var r = []; r[0] = lerp(array_safe_get(_p1, 0), array_safe_get(_p2, 0), _lerp); r[1] = lerp(array_safe_get(_p1, 1), array_safe_get(_p2, 1), _lerp); return r; } static getBoundary = function() { var _path1 = inputs[| 0].getValue(); var _path2 = inputs[| 1].getValue(); var _lerp = inputs[| 2].getValue(); var p1 = _path1 != noone && struct_has(_path1, "getPointRatio"); var p2 = _path2 != noone && struct_has(_path2, "getPointRatio"); if(!p1 && !p2) return [ 0, 0, 1, 1 ]; if( p1 && !p2) return _path1.getBoundary(); if(!p1 && p2) return _path2.getBoundary(); var _p1 = _path1.getBoundary(); var _p2 = _path2.getBoundary(); return [ lerp(_p1[0], _p2[0], _lerp), lerp(_p1[1], _p2[1], _lerp), lerp(_p1[2], _p2[2], _lerp), lerp(_p1[3], _p2[3], _lerp), ]; } function update() { outputs[| 0].setValue(self); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_blend, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }