function Node_Rate_Remap(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Rate Remap"; use_cache = CACHE_USE.manual; newInput(0, nodeValue_Surface("Surface", self)); newInput(1, nodeValue_Float("Framerate", self, 10)) .setValidator(VV_min(1)); newInput(2, nodeValue_Bool("Active", self, true)); active_index = 2; newOutput(0, nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone)); input_display_list = [ 2, ["Remap", false], 0, 1 ]; static processData = function(_output, _data, _output_index, _array_index = 0) { var _surf = _data[0]; var _rate = _data[1]; var _time = CURRENT_FRAME; var _step = PROJECT.animator.framerate / _rate; var _targ = floor(_time / _step) * _step; cacheCurrentFrameIndex(_array_index, _surf); return getCacheFrameIndex(_array_index, _targ); } }