function Node_Rigid_Global(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "RigidSim Global"; color = COLORS.node_blend_simulation; icon = THEME.rigidSim; w = 96; min_h = 96; object = noone; inputs[| 0] = nodeValue(0, "Gravity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 10 ]) .setDisplay(VALUE_DISPLAY.vector); current_gra = [0, 0]; static update = function() { var _gra = inputs[| 0].getValue(); var _sim = inputs[| 1].getValue(); if(current_gra[0] != _gra[0] || current_gra[1] != _gra[1]) { physics_world_gravity(_gra[0], _gra[1]); current_gra[0] = _gra[0]; current_gra[1] = _gra[1]; } } static onDrawNode = function(xx, yy, _mx, _my, _s) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_rigidSim_global, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }