function Node_Active_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Active Canvas"; inputs[| 0] = nodeValue_Dimension(self); inputs[| 1] = nodeValue_Surface("Texture", self); inputs[| 2] = nodeValue_Vector("Position", self, [ 0, 0 ] ); inputs[| 3] = nodeValue_Rotation("Rotation", self, 0); inputs[| 4] = nodeValue_Vector("Scale", self, [ 1, 1 ] ); inputs[| 5] = nodeValue_Color("Color", self, c_white ); inputs[| 6] = nodeValue_Float("Alpha", self, 1 ) .setDisplay(VALUE_DISPLAY.slider); inputs[| 7] = nodeValue_Bool("Active", self, true ); inputs[| 8] = nodeValue_Range("Distance", self, [ 1, 1 ] , { linked : true }); outputs[| 0] = nodeValue_Output("Output", self, VALUE_TYPE.surface, noone ); input_display_list = [ 0, [ "Brush transform", false ], 7, 2, 3, 4, [ "Brush properties", false ], 1, 5, 8, ]; brush_prev = noone; brush_next_dist = 0; temp_surface = [ surface_create(1, 1) ]; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region inputs[| 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } #endregion static step = function() { #region } #endregion static brush_draw_surface = function(_surf, _x, _y, _sx, _sy, _rot, _clr, _alp) { #region INLINE var _bsw = surface_get_width_safe(_surf); var _bsh = surface_get_height_safe(_surf); var _p = point_rotate(-_bsw * _sx / 2, -_bsh * _sy / 2, 0, 0, _rot); draw_surface_ext_safe(_surf, _x + _p[0], _y + _p[1], _sx, _sy, _rot, _clr, _alp); } #endregion static update = function() { #region var _surf = outputs[| 0].getValue(); var _dim = getInputData(0); var _bsurf = getInputData(1); var _bpos = getInputData(2); var _brot = getInputData(3); var _bsca = getInputData(4); var _bcol = getInputData(5); var _balp = _color_get_alpha(_bcol); var _bact = getInputData(7); var _bdst = getInputData(8); _surf = surface_verify(_surf, _dim[0], _dim[1]); temp_surface[0] = surface_verify(temp_surface[0], _dim[0], _dim[1]); var _bdense = _bdst[0] == _bdst[1] && _bdst[0] == 1; _bdst[0] = max(0.01, _bdst[0]); _bdst[1] = max(0.01, _bdst[1]); outputs[| 0].setValue(_surf); if(!_bact) return; surface_set_target(temp_surface[0]); DRAW_CLEAR BLEND_OVERRIDE if(!IS_FIRST_FRAME) draw_surface_ext(_surf, 0, 0, 1, 1, 0, c_white, 1); BLEND_NORMAL surface_reset_target(); surface_set_target(_surf); DRAW_CLEAR draw_surface_safe(temp_surface[0]); if(!is_surface(_bsurf)) { if(IS_FIRST_FRAME || brush_prev == noone) draw_point_color(_bpos[0] - 1, _bpos[1] - 1, _bcol); else draw_line_color(brush_prev[2][0] - 1, brush_prev[2][1] - 1, _bpos[0] - 1, _bpos[1] - 1, brush_prev[5], _bcol); } else { BLEND_ALPHA if(IS_FIRST_FRAME || brush_prev == noone) { brush_draw_surface(_bsurf, _bpos[0], _bpos[1], _bsca[0], _bsca[1], _brot, _bcol, _balp); } else { var _x0 = brush_prev[2][0]; var _y0 = brush_prev[2][1]; var diss = point_distance(_x0, _y0, _bpos[0], _bpos[1]); var dirr = point_direction(_x0, _y0, _bpos[0], _bpos[1]); var st_x = lengthdir_x(1, dirr); var st_y = lengthdir_y(1, dirr); var _draw = !brush_prev[7]; var _i = _draw? 0 : brush_next_dist; var _dst = diss; if(_i < diss) { while(_i < diss) { var _px = _x0 + st_x * _i; var _py = _y0 + st_y * _i; brush_draw_surface(_bsurf, _px, _py, _bsca[0], _bsca[1], _brot, _bcol, _balp); brush_next_dist = random_range(_bdst[0], _bdst[1]); _i += brush_next_dist; _dst -= brush_next_dist; } brush_next_dist -= _dst; } else brush_next_dist -= diss; if(_bdense) brush_draw_surface(_bsurf, _bpos[0], _bpos[1], _bsca[0], _bsca[1], _brot, _bcol, _balp); } BLEND_NORMAL } surface_reset_target(); for( var i = 0, n = array_length(inputs_data); i < n; i++ ) brush_prev[i] = variable_clone(inputs_data[i], 1); } #endregion }