function Node_Array_Shift(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Array Shift"; setDimension(96, 32 + 24); inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setArrayDepth(99) .setVisible(true, true); inputs[| 1] = nodeValue_Int("Shift", self, 0) outputs[| 0] = nodeValue_Output("Array", self, VALUE_TYPE.any, 0); static processData = function(_outSurf, _data, _output_index, _array_index) { var _arr = _data[0]; var _shf = _data[1]; inputs[| 0].setType(VALUE_TYPE.any); outputs[| 0].setType(VALUE_TYPE.any); if(!is_array(_arr)) return []; if(inputs[| 0].value_from != noone) { var type = inputs[| 0].value_from.type; inputs[| 0].setType(type); outputs[| 0].setType(type); } var arr = []; for( var i = 0, n = array_length(_arr); i < n; i++ ) arr[i] = array_safe_get(_arr, i - _shf,, ARRAY_OVERFLOW.loop); return arr; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_shift, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }