function Node_Erode(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Erode"; inputs[| 0] = nodeValue_Surface("Surface in", self); inputs[| 1] = nodeValue_Int("Width", self, 1) .setValidator(VV_min(0)) .setMappable(10); inputs[| 2] = nodeValue_Bool("Preserve border",self, false); inputs[| 3] = nodeValue_Bool("Use alpha", self, true); inputs[| 4] = nodeValue_Surface("Mask", self); inputs[| 5] = nodeValue_Float("Mix", self, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 6] = nodeValue_Bool("Active", self, true); active_index = 6; inputs[| 7] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(4); // inputs 8, 9, ///////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 10] = nodeValue_Surface("Width map", self) .setVisible(false, false); ///////////////////////////////////////////////////////////////////////////////////////////////////// input_display_list = [ 6, 7, ["Surfaces", true], 0, 4, 5, 8, 9, ["Erode", false], 1, 10, 2, 3, ] outputs[| 0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); static step = function() { #region __step_mask_modifier(); inputs[| 1].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { surface_set_shader(_outSurf, sh_erode); shader_set_f("dimension", surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0])); shader_set_f_map("size" , _data[1], _data[10], inputs[| 1]); shader_set_i("border" , _data[2]); shader_set_i("alpha" , _data[3]); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]); _outSurf = channel_apply(_data[0], _outSurf, _data[7]); return _outSurf; } }