function Node_Kuwahara(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Kuwahara"; inputs[| 0] = nodeValue_Surface("Surface in", self); inputs[| 1] = nodeValue_Bool("Active", self, true); active_index = 1; inputs[| 2] = nodeValue_Int("Radius", self, 2) .setValidator(VV_min(1)); inputs[| 3] = nodeValue_Surface("Mask", self); inputs[| 4] = nodeValue_Float("Mix", self, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 5] = nodeValue_Bool("Active", self, true); active_index = 5; inputs[| 6] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(3); // inputs 7, 8 outputs[| 0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); input_display_list = [ 1, ["Surfaces", true], 0, 3, 4, 7, 8, ["Effects", true], 2 ]; attribute_surface_depth(); static step = function() { __step_mask_modifier(); } static processData = function(_outSurf, _data, _output_index, _array_index) { surface_set_shader(_outSurf, sh_kuwahara); shader_set_f("dimension", surface_get_dimension(_data[0])); shader_set_i("radius", _data[2]); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]); _outSurf = channel_apply(_data[0], _outSurf, _data[6]); return _outSurf; } }