function Node_Terminal_Trigger(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Terminal Trigger"; setDimension(96, 32 + 24 * 1); draw_padding = 8; outputs[| 0] = nodeValue_Output("Terminal", self, VALUE_TYPE.trigger, false ); static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_bbox(s_node_terminal_trigger, 0, bbox); } }