function Node_Widget_Test(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Widget Test"; setDimension(96, 32 + 24 * 1); draw_padding = 8; inputs[| 0] = nodeValue("textBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY._default) inputs[| 1] = nodeValue("rangeBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0]) .setDisplay(VALUE_DISPLAY.range) inputs[| 2] = nodeValue("vectorBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0]) .setDisplay(VALUE_DISPLAY.vector) inputs[| 3] = nodeValue("vectorRangeBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0, 0, 0]) .setDisplay(VALUE_DISPLAY.vector_range) inputs[| 4] = nodeValue("rotator", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.rotation) inputs[| 5] = nodeValue("rotatorRange", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0]) .setDisplay(VALUE_DISPLAY.rotation_range) inputs[| 6] = nodeValue_Float("rotatorRandom", self, [0, 0, 0, 0, 0]) .setDisplay(VALUE_DISPLAY.rotation_random) inputs[| 7] = nodeValue("slider", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider) inputs[| 8] = nodeValue("sliderRange", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.slider_range) inputs[| 9] = nodeValue("areaBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_AREA) .setDisplay(VALUE_DISPLAY.area) inputs[| 10] = nodeValue("paddingBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.padding) inputs[| 11] = nodeValue("cornerBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.corner) inputs[| 12] = nodeValue("controlPointBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.puppet_control) inputs[| 13] = nodeValue("scrollBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Choice 1", "Choice 2" ]) inputs[| 14] = nodeValue("buttonGroup", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Choice 1", "Choice 2" ]) inputs[| 15] = nodeValue("matrixGrid", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, array_create(9)) .setDisplay(VALUE_DISPLAY.matrix, { size: 3 }) inputs[| 16] = nodeValue("transformBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.transform) inputs[| 17] = nodeValue("transformBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.transform) inputs[| 18] = nodeValue("quarternionBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.d3quarternion) inputs[| 19] = nodeValue_Bool("checkBox", self, false) .setDisplay(VALUE_DISPLAY._default) inputs[| 20] = nodeValue_Color("buttonColor", self, 0) .setDisplay(VALUE_DISPLAY._default) inputs[| 21] = nodeValue_Palette("buttonPalette", self, array_clone(DEF_PALETTE)) .setDisplay(VALUE_DISPLAY.palette) inputs[| 22] = nodeValue_Gradient("buttonGradient", self, new gradientObject(cola(c_white))) .setDisplay(VALUE_DISPLAY._default) inputs[| 23] = nodeValue("pathArrayBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, []) .setDisplay(VALUE_DISPLAY.path_array, { filter: [ "image|*.png;*.jpg", "" ] }) inputs[| 24] = nodeValue("pathLoad", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_load) inputs[| 25] = nodeValue("pathSave", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_save) inputs[| 26] = nodeValue("fontScrollBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_font) inputs[| 27] = nodeValue("curveBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11) .setDisplay(VALUE_DISPLAY._default) inputs[| 28] = nodeValue_Text("textArea", self, "") .setDisplay(VALUE_DISPLAY._default) inputs[| 29] = nodeValue_Text("textBox", self, "") .setDisplay(VALUE_DISPLAY.text_box) inputs[| 30] = nodeValue_Text("textArea", self, "") .setDisplay(VALUE_DISPLAY.codeLUA) inputs[| 31] = nodeValue_Text("textArea", self, "") .setDisplay(VALUE_DISPLAY.codeHLSL) inputs[| 32] = nodeValue_Text("textArrayBox", self, []) .setDisplay(VALUE_DISPLAY.text_array, { data: [ "Choice 1", "Choice 2" ] }) inputs[| 33] = nodeValue_Surface("surfaceBox", self) .setDisplay(VALUE_DISPLAY._default) input_display_list = [ ["Number", false], 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 18, ["Boolean", false], 19, ["Color", false], 20, 21, 22, ["Path", false], 23, 24, 25, 26, ["Curve", false], 27, ["Text", false], 28, 29, 30, 31, 32, ["Surface", false], 33, ]; }