function Node_create_Blend(_x, _y, _group = -1, _param = "") { var node = new Node_Blend(_x, _y, _group); switch(_param) { case "normal" : node.inputs[| 2].setValue(BLEND_MODE.normal) break; case "add" : node.inputs[| 2].setValue(BLEND_MODE.add); break; case "subtract" : node.inputs[| 2].setValue(BLEND_MODE.subtract); break; case "multiply" : node.inputs[| 2].setValue(BLEND_MODE.multiply); break; case "overlay" : node.inputs[| 2].setValue(BLEND_MODE.overlay); break; case "screen" : node.inputs[| 2].setValue(BLEND_MODE.screen); break; case "maxx" : node.inputs[| 2].setValue(BLEND_MODE.maxx); break; case "minn" : node.inputs[| 2].setValue(BLEND_MODE.minn); break; } return node; } function Node_Blend(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Blend"; inputs[| 0] = nodeValue(0, "Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE); inputs[| 1] = nodeValue(1, "Foreground", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE); inputs[| 2] = nodeValue(2, "Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, BLEND_TYPES ); inputs[| 3] = nodeValue(3, "Opacity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]); inputs[| 4] = nodeValue(4, "Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 5] = nodeValue(5, "Tiling", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Stretch", "Tile" ]); inputs[| 6] = nodeValue(6, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Background", "Forground", "Mask", "Maximum", "Constant" ]); inputs[| 7] = nodeValue(7, "Constant dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2) .setDisplay(VALUE_DISPLAY.vector); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); input_display_list = [ ["Surfaces", true], 0, 1, 4, 6, 7, ["Blend", false], 2, 3, ["Transform", false], 5, ] static process_data = function(_outSurf, _data, _output_index, _array_index) { var _back = _data[0]; var _fore = _data[1]; var _type = _data[2]; var _opacity = _data[3]; var _mask = _data[4]; var _tile = _data[5]; var _outp = _data[6]; var _out_dim = _data[7]; inputs[| 7].setVisible(_outp == 4); var ww = 1, hh = 1; switch(_outp) { case 0 : ww = surface_get_width(_back); hh = surface_get_height(_back); break; case 1 : ww = surface_get_width(_fore); hh = surface_get_height(_fore); break; case 2 : ww = surface_get_width(_mask); hh = surface_get_height(_mask); break; case 3 : ww = max(surface_get_width(_back), surface_get_width(_fore), surface_get_width(_mask)); hh = max(surface_get_height(_back), surface_get_height(_fore), surface_get_height(_mask)); break; case 4 : ww = _out_dim[0]; hh = _out_dim[1]; break; } _outSurf = surface_verify(_outSurf, ww, hh); surface_set_target(_outSurf); draw_clear_alpha(0, 0); draw_surface_blend(_back, _fore, _type, _opacity, _mask, _tile); surface_reset_target(); return _outSurf; } }