#region FN_NODE_CONTEXT_INVOKE { addHotkey("Node_Erode", "Width > Set", KEY_GROUP.numeric, MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[1].setValue(toNumber(chr(keyboard_key))); }); addHotkey("Node_Erode", "Preserve Border > Toggle", "B", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[2].setValue(!_n.inputs[2].getValue()); }); addHotkey("Node_Erode", "Use Alpha > Toggle", "A", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[3].setValue(!_n.inputs[3].getValue()); }); }); #endregion function Node_Erode(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Erode"; newInput(0, nodeValue_Surface("Surface In", self)); newInput(1, nodeValue_Int("Width", self, 1)) .setValidator(VV_min(0)) .setMappable(10); newInput(2, nodeValue_Bool("Preserve Border",self, false)); newInput(3, nodeValue_Bool("Use Alpha", self, true)); newInput(4, nodeValue_Surface("Mask", self)); newInput(5, nodeValue_Float("Mix", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(6, nodeValue_Bool("Active", self, true)); active_index = 6; newInput(7, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) })); __init_mask_modifier(4); // inputs 8, 9, ///////////////////////////////////////////////////////////////////////////////////////////////////// newInput(10, nodeValue_Surface("Width map", self)) .setVisible(false, false); ///////////////////////////////////////////////////////////////////////////////////////////////////// input_display_list = [ 6, 7, ["Surfaces", true], 0, 4, 5, 8, 9, ["Erode", false], 1, 10, 2, 3, ] newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); attribute_surface_depth(); static step = function() { #region __step_mask_modifier(); inputs[1].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { surface_set_shader(_outSurf, sh_erode); shader_set_f("dimension", surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0])); shader_set_f_map("size" , _data[1], _data[10], inputs[1]); shader_set_i("border" , _data[2]); shader_set_i("alpha" , _data[3]); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]); _outSurf = channel_apply(_data[0], _outSurf, _data[7]); return _outSurf; } }