function tiler_tool(node) constructor { self.node = node; subtool = 0; brush_resizable = true; apply_draw_surface = noone; drawing_surface = noone; preview_draw_mask = noone; tile_size = [ 1, 1 ]; static init = function() {} static step = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {} static drawPreview = function() {} static drawMask = function() {} }