function Node_Smoke_Add(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor { name = "Add Emitter"; color = COLORS.node_blend_smoke; icon = THEME.smoke_sim; manual_ungroupable = false; newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone)) .setVisible(true, true); newInput(1, nodeValue_Surface("Fluid brush", self)); newInput(2, nodeValue_Vec2("Position", self, [ 0, 0 ])); newInput(3, nodeValue_Bool("Active", self, true)); newInput(4, nodeValue_Float("Inherit velocity", self, 0)) .setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] }); newInput(5, nodeValue_Float("Density", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(6, nodeValue_Int("Expand velocity mask", self, 1)); newInput(7, nodeValue_Vec2("Velocity", self, [0, 0])); newInput(8, nodeValue_Enum_Button("Type", self, 0, [ "Shape", "Surface" ])); newInput(9, nodeValue_Vec2("Scale", self, [ 8, 8 ])); newInput(10, nodeValue_Float("Repulse", self, 0)); newInput(11, nodeValue_Enum_Scroll("Shape", self, 0, [ "Disk", "Ring" ])); newInput(12, nodeValue_Slider_Range("Level", self, [ 0, 1 ])); newInput(13, nodeValue_Float("Spokes", self, 0)); newInput(14, nodeValue_Rotation("Twist", self, 0)); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// newOutput(0, nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone)); input_display_list = [ 3, 0, ["Brush", false], 8, 1, 11, 12, 2, 9, ["Fluid", false], 5, ["Push", false], 6, 7, 4, ["Repulse", false], 10, 13, 14, ]; _prevPos = noone; temp_surface = array_create(4); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _typ = getInputData(8); var _mat = getInputData(1); var _pos = getInputData(2); var _sca = getInputData(9); var _px = _x + _pos[0] * _s; var _py = _y + _pos[1] * _s; if(_typ == 0) { var sw = _sca[0] * _s; var sh = _sca[1] * _s; draw_set_color(c_white); draw_set_alpha(.5); draw_ellipse(_px - sw, _py - sh, _px + sw, _py + sh, false); draw_set_alpha(1); var hv = inputs[9].drawOverlay(hover, active, _px, _py, _s, _mx, _my, _snx, _sny); hover &= !hv; } else if(_typ == 1) { if(is_surface(_mat)) { var sw = surface_get_width_safe(_mat) * _s; var sh = surface_get_height_safe(_mat) * _s; var mx = _px - sw / 2; var my = _py - sh / 2; draw_surface_ext_safe(_mat, mx, my, _s, _s, 0, c_white, 0.5); } } inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } static update = function(frame = CURRENT_FRAME) { var _act = getInputData(3); var _dom = getInputData(0); var _typ = getInputData( 8); var _mat = getInputData( 1); var _den = getInputData( 5); var _pos = getInputData( 2); var _sca = getInputData( 9); var _shp = getInputData(11); var _lev = getInputData(12); var _msk = getInputData( 6); var _vel = getInputData( 7); var _inh = getInputData( 4); var _rep = getInputData(10); var _spk = getInputData(13); var _spk_r = getInputData(14); inputs[ 1].setVisible(_typ == 1, _typ == 1); inputs[ 9].setVisible(_typ == 0); inputs[11].setVisible(_typ == 0); inputs[12].setVisible(_typ == 0); SMOKE_DOMAIN_CHECK outputs[0].setValue(_dom); if(!_act) return; var dx = _vel[0]; var dy = _vel[1]; var sw = 0; var sh = 0; if(_prevPos != noone && _inh != 0) { dx += (_pos[0] - _prevPos[0]) * _inh; dy += (_pos[1] - _prevPos[1]) * _inh; } _prevPos[0] = _pos[0]; _prevPos[1] = _pos[1]; if(_typ == 0) { sw = _sca[0] * 2; sh = _sca[1] * 2; temp_surface[0] = surface_verify(temp_surface[0], sw, sh); surface_set_shader(temp_surface[0], sh_draw_grey_alpha); shader_set_f("smooth", _lev); switch(_shp) { case 0 : draw_ellipse_color(0, 0, sw - 1, sh - 1, c_white, c_white, false); break; case 1 : draw_ellipse_color(0, 0, sw - 1, sh - 1, c_black, c_white, false); break; } surface_reset_shader(); } else if(_typ == 1) { if(!is_surface(_mat)) return; sw = surface_get_width_safe(_mat); sh = surface_get_height_safe(_mat); temp_surface[0] = surface_verify(temp_surface[0], sw, sh); surface_set_shader(temp_surface[0], sh_fd_visualize); draw_surface_safe(_mat); surface_reset_shader(); } _dom.addMaterial(temp_surface[0], _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, c_white, _den); ////////////////////////////////////////////////////////// VELOCITY ////////////////////////////////////////////////////////// var _vw = sw + max(0, _msk * 2); var _vh = sh + max(0, _msk * 2); temp_surface[1] = surface_verify(temp_surface[1], _vw, _vh); surface_set_shader(temp_surface[1],,, BLEND.over); draw_surface_safe(temp_surface[0], max(0, _msk), max(0, _msk)); surface_reset_shader(); temp_surface[2] = surface_verify(temp_surface[2], _vw, _vh); surface_set_shader(temp_surface[2], sh_mask_expand); shader_set_f("dimension", _vw, _vh); shader_set_f("amount", _msk); draw_surface_safe(temp_surface[1]); surface_reset_shader(); if(dx != 0 || dy != 0) _dom.addVelocity(temp_surface[2], _pos[0] - _vw / 2, _pos[1] - _vh / 2, 1, 1, dx, dy); if(_rep != 0) { temp_surface[3] = surface_verify(temp_surface[3], _dom.width, _dom.height, surface_rgba32float); surface_set_shader(temp_surface[3], sh_fd_repulse); shader_set_f("strength", _rep); shader_set_f("spokes", _spk); shader_set_f("rotate", degtorad(_spk_r)); shader_set_f("radius", max(_vw /_dom.width, _vh / _dom.height)); shader_set_f("center", _pos[0] / _dom.width, _pos[1] / _dom.height); draw_empty(); surface_reset_shader(); _dom.addVelocity(temp_surface[3]); } } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var _typ = getInputData(8); if(_typ == 0) { draw_circle_ui(bbox.xc, bbox.yc, min(bbox.w, bbox.h) * .25, 0); } else { var _mat = getInputData(1); if(!is_surface(_mat)) return; draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h); } } }