function __3dCubeFaces() : __3dObject() constructor { VF = global.VF_POS_NORM_TEX_COL; render_type = pr_trianglelist; object_counts = 6; static initModel = function(size) { size /= 2; vertex = [ [ V3(-size, -size, size), V3(size, -size, size), V3(size, size, size), V3(-size, -size, size), V3(size, size, size), V3(-size, size, size), ], [ V3(-size, -size, -size), V3(size, -size, -size), V3(size, size, -size), V3(-size, -size, -size), V3(size, size, -size), V3(-size, size, -size), ], [ V3(-size, -size, size), V3(-size, size, size), V3(-size, size, -size), V3(-size, -size, size), V3(-size, size, -size), V3(-size, -size, -size), ], [ V3(size, -size, size), V3(size, size, size), V3(size, size, -size), V3(size, -size, size), V3(size, size, -size), V3(size, -size, -size), ], [ V3(-size, size, size), V3(size, size, size), V3(size, size, -size), V3(-size, size, size), V3(size, size, -size), V3(-size, size, -size), ], [ V3(-size, -size, size), V3(size, -size, size), V3(size, -size, -size), V3(-size, -size, size), V3(size, -size, -size), V3(-size, -size, -size) ] ]; normals = [ [ [0, 0, 1], [0, 0, 1], [0, 0, 1], [0, 0, 1], [0, 0, 1], [0, 0, 1], ], [ [0, 0, -1], [0, 0, -1], [0, 0, -1], [0, 0, -1], [0, 0, -1], [0, 0, -1], ], [ [-1, 0, 0], [-1, 0, 0], [-1, 0, 0], [-1, 0, 0], [-1, 0, 0], [-1, 0, 0], ], [ [1, 0, 0], [1, 0, 0], [1, 0, 0], [1, 0, 0], [1, 0, 0], [1, 0, 0], ], [ [0, 1, 0], [0, 1, 0], [0, 1, 0], [0, 1, 0], [0, 1, 0], [0, 1, 0], ], [ [0, -1, 0], [0, -1, 0], [0, -1, 0], [0, -1, 0], [0, -1, 0], [0, -1, 0] ] ]; uv = [ [ [0, 0], [1, 0], [1, 1], [0, 0], [1, 1], [0, 1], ], [ [0, 0], [1, 0], [1, 1], [0, 0], [1, 1], [0, 1], ], [ [0, 0], [1, 0], [1, 1], [0, 0], [1, 1], [0, 1], ], [ [0, 0], [1, 0], [1, 1], [0, 0], [1, 1], [0, 1], ], [ [0, 0], [1, 0], [1, 1], [0, 0], [1, 1], [0, 1], ], [ [0, 0], [1, 0], [1, 1], [0, 0], [1, 1], [0, 1] ] ]; array_foreach(vertex[0], function(val, ind) { val.normal.set(normals[0][ind]); val.uv.set(uv[0][ind]); }) array_foreach(vertex[1], function(val, ind) { val.normal.set(normals[1][ind]); val.uv.set(uv[1][ind]); }) array_foreach(vertex[2], function(val, ind) { val.normal.set(normals[2][ind]); val.uv.set(uv[2][ind]); }) array_foreach(vertex[3], function(val, ind) { val.normal.set(normals[3][ind]); val.uv.set(uv[3][ind]); }) array_foreach(vertex[4], function(val, ind) { val.normal.set(normals[4][ind]); val.uv.set(uv[4][ind]); }) array_foreach(vertex[5], function(val, ind) { val.normal.set(normals[5][ind]); val.uv.set(uv[5][ind]); }) VB = build(); } initModel(1); }