function Node_Base_Convert(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Convert Base"; color = COLORS.node_blend_number; w = 96; inputs[| 0] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "") .setVisible(true, true); inputs[| 1] = nodeValue("Base from", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 10); inputs[| 2] = nodeValue("Base to", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 10); outputs[| 0] = nodeValue("Result", self, JUNCTION_CONNECT.output, VALUE_TYPE.text, ""); static processData = function(_output, _data, _output_index, _array_index = 0) { var val = _data[0]; var bFrom = max(2, _data[1]); var bTo = max(2, _data[2]); return convertBase(val, bFrom, bTo); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var baseFrom = array_safe_get(current_data, 1); var baseTo = array_safe_get(current_data, 2); var bbox = drawGetBbox(xx, yy, _s); var b1 = BBOX().fromPoints(bbox.x0, bbox.y0, bbox.xc - _s * 8, bbox.y1); var b2 = BBOX().fromPoints(bbox.xc + _s * 8, bbox.y0, bbox.x1, bbox.y1); draw_sprite_ext(THEME.arrow, 0, bbox.xc, bbox.yc + 1 * _s, .5 * _s, .5 * _s, 0, COLORS._main_icon, 1); draw_text_bbox(b1, baseFrom); draw_text_bbox(b2, baseTo); } }