function Node_Palette_Extract(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Palette Extract"; w = 96; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Max colors", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 5, "Amount of color in a palette.") .rejectArray(); inputs[| 2] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom(99999), "Random seed to be used to initialize K-mean algorithm.") .rejectArray(); inputs[| 3] = nodeValue("Algorithm", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, { data: [ "K-mean", "Frequency", "All colors" ], update_hover: false }) .rejectArray(); inputs[| 4] = nodeValue("Color Space", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1) .setDisplay(VALUE_DISPLAY.enum_scroll, { data: [ "RGB", "HSV" ], update_hover: false }) .rejectArray(); outputs[| 0] = nodeValue("Palette", self, JUNCTION_CONNECT.output, VALUE_TYPE.color, [ ]) .setDisplay(VALUE_DISPLAY.palette); static getPreviewValues = function() { return getInputData(0); } input_display_list = [ ["Surfaces", true], 0, ["Palette", false], 3, 4, 1, 2, ] current_palette = []; current_color = 0; attribute_surface_depth(); function sortPalette(pal) { #region array_sort(pal, function(c0, c1) { var r0 = _color_get_red(c0); var r1 = _color_get_red(c1); var g0 = _color_get_green(c0); var g1 = _color_get_green(c1); var b0 = _color_get_blue(c0); var b1 = _color_get_blue(c1); var l0 = sqrt( .241 * r0 + .691 * g0 + .068 * b0 ); var l1 = sqrt( .241 * r1 + .691 * g1 + .068 * b1 ); if(abs(l0 - l1) > 0.05) return l0 > l1; var h0 = _color_get_hue(c0); var h1 = _color_get_hue(c1); if(abs(h0 - h1) > 0.05) return h0 > h1; var s0 = _color_get_saturation(c0); var s1 = _color_get_saturation(c1); var v0 = _color_get_value(c0); var v1 = _color_get_value(c1); return s0 * v0 > s1 * v1; }) } #endregion function extractKmean(_surfFull, _size, _seed) { #region var _space = getInputData(4); var _surf = surface_create_valid(min(32, surface_get_width_safe(_surfFull)), min(32, surface_get_height_safe(_surfFull)), attrDepth()); _size = max(1, _size); var ww = surface_get_width_safe(_surf); var hh = surface_get_height_safe(_surf); surface_set_shader(_surf, noone); draw_surface_stretched_safe(_surfFull, 0, 0, ww, hh); surface_reset_shader(); var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2); var colors = []; buffer_get_surface(c_buffer, _surf, 0); buffer_seek(c_buffer, buffer_seek_start, 0); var _min = [ 1, 1, 1 ]; var _max = [ 0, 0, 0 ]; var a, b, c, col; for( var i = 0; i < ww * hh; i++ ) { b = buffer_read(c_buffer, buffer_u32); c = b & ~(0b11111111 << 24); a = b & (0b11111111 << 24); if(a == 0) continue; switch(_space) { case 0 : col = [ _color_get_red(c), _color_get_green(c), _color_get_blue(c), 0 ]; break; case 1 : col = [ _color_get_hue(c), _color_get_saturation(c), _color_get_value(c), 0 ]; break; case 2 : col = [ _color_get_hue(c), _color_get_saturation(c), _color_get_value(c), 0 ]; break; } array_push(colors, col); for( var j = 0; j < 3; j++ ) { _min[j] = min(_min[j], col[j]); _max[j] = max(_max[j], col[j]); } } buffer_delete(c_buffer); var cnt = []; random_set_seed(_seed); for( var i = 0; i < _size; i++ ) cnt[i] = [ random(1), random(1), random(1), 0 ]; repeat(8) { var _cnt = []; for( var i = 0; i < _size; i++ ) { _cnt[i][0] = cnt[i][0]; _cnt[i][1] = cnt[i][1]; _cnt[i][2] = cnt[i][2]; } for( var i = 0, n = array_length(colors); i < n; i++ ) { var ind = 0; var dist = 999; var _cl = colors[i]; for( var j = 0; j < _size; j++ ) { var _cn = cnt[j]; var d = point_distance_3d(_cl[0], _cl[1], _cl[2], _cn[0], _cn[1], _cn[2]); if(d < dist) { dist = d; ind = j; } } colors[i][3] = ind; } for( var i = 0; i < _size; i++ ) cnt[i] = [ 0, 0, 0, 0 ]; for( var i = 0, n = array_length(colors); i < n; i++ ) { var _cl = colors[i]; cnt[_cl[3]][0] += _cl[0]; cnt[_cl[3]][1] += _cl[1]; cnt[_cl[3]][2] += _cl[2]; cnt[_cl[3]][3]++; } for( var i = 0; i < _size; i++ ) { cnt[i][0] = cnt[i][3]? cnt[i][0] / cnt[i][3] : 0; cnt[i][1] = cnt[i][3]? cnt[i][1] / cnt[i][3] : 0; cnt[i][2] = cnt[i][3]? cnt[i][2] / cnt[i][3] : 0; } var del = 0; for( var i = 0; i < _size; i++ ) { del = max(del, point_distance_3d(cnt[i][0], cnt[i][1], cnt[i][2], _cnt[i][0], _cnt[i][1], _cnt[i][2])); } if(del < 0.001) break; } var palette = []; var clr; for( var i = 0; i < _size; i++ ) { var closet = 0; var dist = 999; var _cl = cnt[i]; for( var j = 0; j < array_length(colors); j++ ) { var _cn = colors[j]; var d = point_distance_3d(_cl[0], _cl[1], _cl[2], _cn[0], _cn[1], _cn[2]); if(d < dist) { dist = d; closet = j; } } switch(_space) { case 0 : clr = make_color_rgb(colors[closet][0] * 255, colors[closet][1] * 255, colors[closet][2] * 255); break; case 1 : clr = make_color_hsv(colors[closet][0] * 255, colors[closet][1] * 255, colors[closet][2] * 255); break; case 2 : clr = make_color_hsv(colors[closet][0] * 255, colors[closet][1] * 255, colors[closet][2] * 255); break; } array_push_unique(palette, clr); } surface_free(_surf); sortPalette(palette); return palette; } #endregion function extractAll(_surfFull) { #region var ww = surface_get_width_safe(_surfFull); var hh = surface_get_height_safe(_surfFull); var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2); buffer_get_surface(c_buffer, _surfFull, 0); buffer_seek(c_buffer, buffer_seek_start, 0); var palette = []; for( var i = 0; i < ww * hh; i++ ) { var b = buffer_read(c_buffer, buffer_u32); var c = b & ~(0b11111111 << 24); var a = b & (0b11111111 << 24); if(a == 0) continue; c = make_color_rgb(color_get_red(c), color_get_green(c), color_get_blue(c)); if(!array_exists(palette, c)) array_push(palette, c); } buffer_delete(c_buffer); return palette; } #endregion function extractFrequence(_surfFull, _size) { #region var msize = 128; var _surf = surface_create_valid(min(msize, surface_get_width_safe(_surfFull)), min(msize, surface_get_height_safe(_surfFull))); _size = max(1, _size); var ww = surface_get_width_safe(_surf); var hh = surface_get_height_safe(_surf); surface_set_target(_surf); DRAW_CLEAR BLEND_OVERRIDE; draw_surface_stretched_safe(_surfFull, 0, 0, ww, hh); BLEND_NORMAL; surface_reset_target(); var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2); var colors = array_create(ww * hh); buffer_get_surface(c_buffer, _surf, 0); buffer_seek(c_buffer, buffer_seek_start, 0); var palette = []; var clrs = ds_map_create(); for( var i = 0; i < ww * hh; i++ ) { var b = buffer_read(c_buffer, buffer_u32); var c = b & ~(0b11111111 << 24); var a = b & (0b11111111 << 24); if(a == 0) continue; c = make_color_rgb(color_get_red(c), color_get_green(c), color_get_blue(c)); if(ds_map_exists(clrs, c)) clrs[? c]++; else clrs[? c] = 0; } buffer_delete(c_buffer); var pr = ds_priority_create(); var amo = ds_map_size(clrs); var k = ds_map_find_first(clrs); repeat(amo) { ds_priority_add(pr, k, clrs[? k]); k = ds_map_find_next(clrs, k); } for( var i = 0; i < _size; i++ ) { if(ds_priority_empty(pr)) break; array_push(palette, ds_priority_delete_max(pr)); } ds_priority_destroy(pr); ds_map_destroy(clrs); return palette; } #endregion static step = function() { #region var _algo = getInputData(3); inputs[| 1].setVisible(_algo != 2); inputs[| 2].setVisible(_algo == 0); inputs[| 4].setVisible(_algo == 0); } #endregion static extractPalette = function(_surf, _algo, _size, _seed) { #region if(!is_surface(_surf)) return []; switch(_algo) { case 0 : return extractKmean(_surf, _size, _seed); case 1 : return extractFrequence(_surf, _size); case 2 : return extractAll(_surf); } return []; } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _surf = _data[0]; var _size = _data[1]; var _seed = _data[2]; var _algo = _data[3]; return extractPalette(_surf, _algo, _size, _seed); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); if(bbox.h < 1) return; var pal = outputs[| 0].getValue(); if(array_empty(pal)) return; if(!is_array(pal[0])) pal = [ pal ]; var _h = array_length(pal) * 32; var _y = bbox.y0; var gh = bbox.h / array_length(pal); for( var i = 0, n = array_length(pal); i < n; i++ ) { drawPalette(pal[i], bbox.x0, _y, bbox.w, gh); _y += gh; } if(_h != min_h) will_setHeight = true; min_h = _h; } #endregion }