function Node_Gradient_Points(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Draw 4 Points Gradient"; inputs[0] = nodeValue_Dimension(self); inputs[1] = nodeValue_Vector("Center 1", self, [ 0, 0 ] ) .setUnitRef(function(index) { return getDimension(index); }); inputs[2] = nodeValue_Color("Color 1", self, c_white ); inputs[3] = nodeValue_Vector("Center 2", self, [ DEF_SURF_W, 0 ] ) .setUnitRef(function(index) { return getDimension(index); }); inputs[4] = nodeValue_Color("Color 2", self, c_white ); inputs[5] = nodeValue_Vector("Center 3", self, [ 0, DEF_SURF_H ] ) .setUnitRef(function(index) { return getDimension(index); }); inputs[6] = nodeValue_Color("Color 3", self, c_white ); inputs[7] = nodeValue_Vector("Center 4", self, DEF_SURF , { useGlobal : false }) .setUnitRef(function(index) { return getDimension(index); }); inputs[8] = nodeValue_Color("Color 4", self, c_white ); inputs[9] = nodeValue_Bool("Use palette", self, false ); inputs[10] = nodeValue_Palette("Palette", self, array_clone(DEF_PALETTE)); inputs[11] = nodeValue_Float("Falloff 1", self, 6 ) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] }); inputs[12] = nodeValue_Float("Falloff 2", self, 6 ) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] }); inputs[13] = nodeValue_Float("Falloff 3", self, 6 ) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] }); inputs[14] = nodeValue_Float("Falloff 4", self, 6 ) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] }); inputs[15] = nodeValue_Bool("Normalize weight", self, false ) outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); input_display_list = [ ["Output", true], 0, ["Positions", false], 1, 3, 5, 7, ["Falloff", true], 11, 12, 13, 14, 15, ["Colors", false], 9, 10, 2, 4, 6, 8, ]; attribute_surface_depth(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _hov = false; var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) active &= !hv; _hov |= hv; var hv = inputs[3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) active &= !hv; _hov |= hv; var hv = inputs[5].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) active &= !hv; _hov |= hv; var hv = inputs[7].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) active &= !hv; _hov |= hv; return _hov; } static step = function() { var _usePal = getInputData(9); inputs[10].setVisible(_usePal, _usePal); inputs[ 2].setVisible(!_usePal, !_usePal); inputs[ 4].setVisible(!_usePal, !_usePal); inputs[ 6].setVisible(!_usePal, !_usePal); inputs[ 8].setVisible(!_usePal, !_usePal); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[0]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); var _usePal = _data[9]; var _pal = _data[10]; var _1cen = _data[1], _1col = _data[2]; var _2cen = _data[3], _2col = _data[4]; var _3cen = _data[5], _3col = _data[6]; var _4cen = _data[7], _4col = _data[8]; var _1str = _data[11]; var _2str = _data[12]; var _3str = _data[13]; var _4str = _data[14]; var _blnd = _data[15]; var colArr = []; if(_usePal) { for( var i = 0; i < 4; i++ ) colArr = array_append(colArr, colorToArray(array_safe_get_fast(_pal, i, c_black))); } else colArr = array_merge(colorToArray(_1col), colorToArray(_2col), colorToArray(_3col), colorToArray(_4col)) surface_set_shader(_outSurf, sh_gradient_points); shader_set_f("dimension", _dim); shader_set_f("center", array_merge(_1cen, _2cen, _3cen, _4cen)); shader_set_f("color", colArr); shader_set_f("strength", _1str, _2str, _3str, _4str); shader_set_i("blend", _blnd); draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], c_white, 1); surface_reset_shader(); return _outSurf; } }