function Node_Grid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Grid"; inputs[0] = nodeValue_Dimension(self); inputs[1] = nodeValue_Vector("Position", self, [ 0, 0 ]) .setUnitRef(function(index) { return getDimension(index); }); inputs[2] = nodeValue_Vector("Grid Size", self, [ 8, 8 ]) .setMappable(13); inputs[3] = nodeValue_Float("Gap", self, 0.2) .setDisplay(VALUE_DISPLAY.slider, { range: [0, 0.5, 0.001] }) .setMappable(14); inputs[4] = nodeValue_Rotation("Angle", self, 0) .setMappable(15); inputs[5] = nodeValue_Gradient("Tile color", self, new gradientObject(cola(c_white))) .setMappable(20); inputs[6] = nodeValue_Color("Gap color", self, c_black); inputs[7] = nodeValue_Surface("Texture", self); inputs[8] = nodeValue_Float("Shift", self, 0) .setDisplay(VALUE_DISPLAY.slider, { range: [-0.5, 0.5, 0.01] }) .setMappable(16); inputs[9] = nodeValue_Enum_Button("Shift axis", self, 0, ["X", "Y"]); inputs[10] = nodeValue_Enum_Scroll("Render type", self, 0, ["Colored tile", "Colored tile (Accurate)", "Height map", "Texture grid", "Texture sample"]); inputs[11] = nodeValue_Float("Seed", self, seed_random(6)) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[11].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); inputs[12] = nodeValue_Bool("Anti aliasing", self, false); inputs[13] = nodeValueMap("Scale map", self); inputs[14] = nodeValueMap("Gap map", self); inputs[15] = nodeValueMap("Angle map", self); inputs[16] = nodeValueMap("Shift map", self); inputs[17] = nodeValue_Bool("Truchet", self, false); inputs[18] = nodeValue_Int("Truchet seed", self, seed_random()); inputs[19] = nodeValue_Float("Flip horizontal", self, 0.5) .setDisplay(VALUE_DISPLAY.slider); inputs[20] = nodeValueMap("Gradient map", self); inputs[21] = nodeValueGradientRange("Gradient map range", self, inputs[5]); inputs[22] = nodeValue_Float("Flip vertical", self, 0.5) .setDisplay(VALUE_DISPLAY.slider); inputs[23] = nodeValue_Rotation_Range("Texture angle", self, [ 0, 0 ]); inputs[24] = nodeValue_Slider_Range("Level", self, [ 0, 1 ]); inputs[25] = nodeValue_Bool("Use Texture Dimension", self, true); inputs[26] = nodeValue_Float("Gap Width", self, 1); inputs[27] = nodeValue_Bool("Diagonal", self, false); inputs[28] = nodeValue_Bool("Uniform height", self, true); input_display_list = [ ["Output", false], 0, ["Pattern", false], 1, 4, 15, 2, 13, 28, 3, 26, 27, 14, 9, 8, 16, ["Render", false], 10, 11, 5, 20, 6, 7, 25, 12, 24, ["Truchet", true, 17], 18, 19, 22, 23, ]; outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var hov = false; var pos = getSingleValue(1); var hv = inputs[ 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; hov |= bool(hv); var hv = inputs[ 2].drawOverlay(hover, active, _x + pos[0] * _s, _y + pos[1] * _s, _s, _mx, _my, _snx, _sny, 1); active &= !hv; hov |= bool(hv); var hv = inputs[ 4].drawOverlay(hover, active, _x + pos[0] * _s, _y + pos[1] * _s, _s, _mx, _my, _snx, _sny); active &= !hv; hov |= bool(hv); var hv = inputs[21].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, getSingleValue(0)); active &= !hv; hov |= bool(hv); return hov; } static step = function() { #region inputs[2].mappableStep(); inputs[3].mappableStep(); inputs[4].mappableStep(); inputs[5].mappableStep(); inputs[8].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[ 0]; var _pos = _data[ 1]; var _sam = _data[ 7]; var _mode = _data[10]; var _col_gap = _data[6]; var _tex_mode = _mode == 3 || _mode == 4; inputs[ 5].setVisible(_mode == 0 || _mode == 1); inputs[ 3].setVisible(_mode == 0 || _mode == 3 || _mode == 4); inputs[24].setVisible(_mode == 2); inputs[26].setVisible(_mode == 1); inputs[ 4].setVisible(_mode != 1); inputs[ 8].setVisible(_mode != 1); inputs[ 9].setVisible(_mode != 1); inputs[27].setVisible(_mode == 1); inputs[ 7].setVisible(_tex_mode, _tex_mode); inputs[25].setVisible(_tex_mode, _tex_mode); var _tex_dim = is_surface(_sam) && _tex_mode && _data[25]; if(_tex_dim) _dim = surface_get_dimension(_sam); _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); surface_set_shader(_outSurf, sh_grid); shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]); shader_set_f("dimension", _dim[0], _dim[1]); shader_set_f_map("scale", _data[ 2], _data[13], inputs[2]); shader_set_f_map("width", _data[ 3], _data[14], inputs[3]); shader_set_f_map("angle", _data[ 4], _data[15], inputs[4]); shader_set_f_map("shift", _data[ 8], _data[16], inputs[8]); shader_set_i("mode", _mode); shader_set_f("seed", _data[11]); shader_set_i("shiftAxis", _data[ 9]); shader_set_i("aa", _data[12]); shader_set_i("textureTruchet", _data[17]); shader_set_f("truchetSeed", _data[18]); shader_set_f("truchetThresX", _data[19]); shader_set_f("truchetThresY", _data[22]); shader_set_2("truchetAngle", _data[23]); shader_set_2("level", _data[24]); shader_set_f("gapAcc", _data[26]); shader_set_i("diagonal", _data[27]); shader_set_i("uniformSize", _data[28]); shader_set_color("gapCol", _col_gap); shader_set_gradient(_data[5], _data[20], _data[21], inputs[5]); if(is_surface(_sam)) draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]); else draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1); surface_reset_shader(); return _outSurf; } }