function Node_Path_Plot(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Plot Path"; length = 0; setDimension(96, 48);; inputs[0] = nodeValue_Vector("Output scale", self, [ 8, 8 ]); inputs[1] = nodeValue_Enum_Scroll("Coordinate", self, 0, [ new scrollItem("Cartesian", s_node_axis_type, 0), new scrollItem("Polar", s_node_axis_type, 1), ]); eq_type_car = [ "x function", "y function", "parametric" ]; eq_type_pol = [ "r function", "O function", "parametric" ]; inputs[2] = nodeValue_Enum_Scroll("Equation type", self, 0, eq_type_car); inputs[3] = nodeValue_Text("0 function", self, ""); inputs[4] = nodeValue_Text("1 function", self, ""); inputs[5] = nodeValue_Vector("Origin", self, [ DEF_SURF_W / 2, DEF_SURF_H / 2 ] ); inputs[6] = nodeValue_Slider_Range("Range", self, [ 0, 1 ], { range: [ -1, 1, 0.01 ] }); inputs[7] = nodeValue_Vector("Input scale", self, [ 1, 1 ]); inputs[8] = nodeValue_Vector("Input shift", self, [ 0, 0 ]); outputs[0] = nodeValue_Output("Path", self, VALUE_TYPE.pathnode, self); input_display_list = [ [ "Variable", false ], 5, 7, 8, 0, [ "Equation", false ], 1, 2, 3, 4, 6, ] boundary = new BoundingBox( 0, 0, 1, 1 ); cached_pos = ds_map_create(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { inputs[5].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } static getLineCount = function() { return 1; } static getSegmentCount = function() { return 1; } static getLength = function(ind = 0) { return length; } static getAccuLength = function(ind = 0) { return [ length ]; } static getPointRatio = function(_rat, ind = 0, out = undefined) { if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } var _sca = getInputData(0); var _coor = getInputData(1); var _eqa = getInputData(2); var _eq0 = getInputData(3); var _eq1 = getInputData(4); var _orig = getInputData(5); var _ran = getInputData(6); var _iran = getInputData(7); var _shf = getInputData(8); _rat = _ran[0] + (_rat * (_ran[1] - _ran[0])); switch(_coor) { case 0 : switch(_eqa) { case 0 : out.x = _rat * _iran[0] + _shf[0]; out.y = evaluateFunction(_eq0, { x: _rat * _iran[0] + _shf[0] }); break; case 1 : out.x = evaluateFunction(_eq0, { y: _rat * _iran[1] + _shf[1] }); out.y = _rat * _iran[1] + _shf[1]; break; case 2 : out.x = evaluateFunction(_eq0, { t: _rat * _iran[0] + _shf[0] }); out.y = evaluateFunction(_eq1, { t: _rat * _iran[1] + _shf[1] }); break; } break; case 1 : var _a = new __vec2(); switch(_eqa) { case 0 : _a.x = _rat * _iran[0] + _shf[0]; _a.y = evaluateFunction(_eq0, { r: _rat * _iran[0] + _shf[0] }); break; case 1 : _a.x = evaluateFunction(_eq0, { O: _rat * _iran[1] + _shf[1] }); _a.y = _rat * _iran[1] + _shf[1]; break; case 2 : _a.x = evaluateFunction(_eq0, { t: _rat * _iran[0] + _shf[0] }); _a.y = evaluateFunction(_eq1, { t: _rat * _iran[1] + _shf[1] }); break; } out.x = cos(_a.y) * _a.x; out.y = -sin(_a.y) * _a.x; break; } out.x = out.x * _sca[0] + _orig[0]; out.y = -out.y * _sca[1] + _orig[1]; return out; } static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / getLength(ind), ind, out); } static getBoundary = function() { return boundary; } static step = function() { var _coor = getInputData(1); var _eqa = getInputData(2); inputs[2].editWidget.data_list = _coor? eq_type_pol : eq_type_car; switch(_coor) { case 0 : switch(_eqa) { case 0 : inputs[3].name = "f(x) = "; inputs[4].setVisible(false); inputs[6].name = "x range"; break; case 1 : inputs[3].name = "f(y) = "; inputs[4].setVisible(false); inputs[6].name = "y range"; break; case 2 : inputs[3].name = "x(t) = "; inputs[4].name = "y(t) = "; inputs[4].setVisible(true); inputs[6].name = "t range"; break; } break; case 1 : switch(_eqa) { case 0 : inputs[3].name = "f(r) = "; inputs[4].setVisible(false); inputs[6].name = "r range"; break; case 1 : inputs[3].name = "f(O) = "; inputs[4].setVisible(false); inputs[6].name = "O range"; break; case 2 : inputs[3].name = "r(t) = "; inputs[4].name = "O(t) = "; inputs[4].setVisible(true); inputs[6].name = "t range"; break; } break; } } static updateBoundary = function() { boundary = new BoundingBox( 0, 0, 1, 1 ); length = 0; var sample = 64; var op, np; for( var i = 0; i <= sample; i++ ) { np = getPointRatio(i / sample); boundary.addPoint(np.x, np.y); if(i) length += point_distance(op.x, op.y, np.x, np.y); op = np; } } static update = function() { updateBoundary(); outputs[0].setValue(self); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_trim, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }