function Node_Skew(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Skew"; inputs[0] = nodeValue_Surface("Surface in", self); inputs[1] = nodeValue_Enum_Button("Axis", self, 0, ["x", "y"]); inputs[2] = nodeValue_Float("Strength", self, 0) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] }) .setMappable(12); inputs[3] = nodeValue_Bool("Wrap", self, false); inputs[4] = nodeValue_Vector("Center", self, [0, 0] , { side_button : button(function() { centerAnchor(); }) .setIcon(THEME.anchor) .setTooltip(__txt("Set to center")) }); inputs[5] = nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ]) .setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture."); inputs[6] = nodeValue_Surface("Mask", self); inputs[7] = nodeValue_Float("Mix", self, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[8] = nodeValue_Bool("Active", self, true); active_index = 8; inputs[9] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(6); // inputs 10, 11 ////////////////////////////////////////////////////////////////////////////////////////////////// inputs[12] = nodeValueMap("Strength map", self); ////////////////////////////////////////////////////////////////////////////////////////////////// input_display_list = [ 8, 9, ["Surfaces", true], 0, 6, 7, 10, 11, ["Skew", false], 1, 2, 12, 4, ] outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); attribute_oversample(); attribute_interpolation(); static centerAnchor = function() { #region if(!is_surface(current_data[0])) return; var ww = surface_get_width_safe(current_data[0]); var hh = surface_get_height_safe(current_data[0]); inputs[4].setValue([ww / 2, hh / 2]); } #endregion static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region PROCESSOR_OVERLAY_CHECK var _hov = false; var hv = inputs[4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; return _hov; } #endregion static step = function() { #region __step_mask_modifier(); inputs[2].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _samp = struct_try_get(attributes, "oversample"); surface_set_shader(_outSurf, sh_skew); shader_set_interpolation(_data[0]); shader_set_dim("dimension", _data[0]); shader_set_2("center", _data[4]); shader_set_i("axis", _data[1]); shader_set_f_map("amount", _data[2], _data[12], inputs[2]); shader_set_i("sampleMode", _samp); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]); _outSurf = channel_apply(_data[0], _outSurf, _data[9]); return _outSurf; } #endregion }