#define get_temp_directory if (os_type == os_windows) { if (directory_exists(environment_get_variable("TMP"))) { return filename_absolute(environment_get_variable("TMP")); } if (directory_exists(environment_get_variable("TEMP"))) { return filename_absolute(environment_get_variable("TEMP")); } if (directory_exists(environment_get_variable("USERPROFILE"))) { return filename_absolute(environment_get_variable("USERPROFILE")); } return filename_absolute(environment_get_variable("WINDIR")); } else { if (directory_exists(environment_get_variable("TMPDIR"))) { return filename_absolute(environment_get_variable("TMPDIR")); } if (directory_exists(environment_get_variable("TMP"))) { return filename_absolute(environment_get_variable("TMP")); } if (directory_exists(environment_get_variable("TEMP"))) { return filename_absolute(environment_get_variable("TEMP")); } if (directory_exists(environment_get_variable("TEMPDIR"))) { return filename_absolute(environment_get_variable("TEMPDIR")); } return "/tmp/"; } #define generate_working_directory // generate_working_directory() - Call this Function at Game Start // Sets get_working_directory() to Mac App Bundle Resources Folder if (os_type != os_macosx) { return true; } success = false; exe_pname = get_program_directory(); // = "/Path/To/YourAppBundle.app/Contents/MacOS/"; macos_dname = filename_dir(exe_pname); // = "/Path/To/YourAppBundle.app/Contents/MacOS"; macos_bname = filename_name(macos_dname); // = "MacOS"; contents_dname = filename_dir(macos_dname); // = "/Path/To/YourAppBundle.app/Contents"; contents_bname = filename_name(contents_dname); // = "Contents"; app_dname = filename_dir(contents_dname); // = "/Path/To/YourAppBundle.app"; app_ename = filename_ext(app_dname); // = ".app"; contents_pname = filename_path(macos_dname); // = "/Path/To/YourAppBundle.app/Contents/"; resources_pname = contents_pname + "Resources/"; // = "/Path/To/YourAppBundle.app/Contents/Resources/"; // if running from the IDE change working directory to: if (directory_exists(game_save_id + "/game/assets/")) { success = set_working_directory(game_save_id + "/game/assets/"); } // if "/Path/To/YourAppBundle.app/Contents/MacOS/YourExe" and "/Path/To/YourAppBundle.app/Contents/Resources/" exists else if (macos_bname == "MacOS" && contents_bname == "Contents" && app_ename == ".app" && directory_exists(resources_pname)) { // set working directory to "/Path/To/YourAppBundle.app/Contents/Resources/" and allow loading normal included files success = set_working_directory(resources_pname); } return success;