function canvas_tool_inset() : canvas_tool_shader() constructor { mouse_sx = 0; mouse_sy = 0; function init() { mouse_init = true; } function onInit(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { mouse_sx = _mx; mouse_sy = _my; } function stepEffect(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _dim = node.attributes.dimension; var _dx = (_mx - mouse_sx) / _s; var _dy = (_my - mouse_sy) / _s; if(key_mod_press(CTRL)) { var ang = point_direction(0, 0, _dx, _dy); var dist = point_distance(0, 0, _dx, _dy); ang = round(ang / 45) * 45; _dx = lengthdir_x(dist, ang); _dy = lengthdir_y(dist, ang); } surface_set_shader(preview_surface[1], sh_canvas_inset); shader_set_f("dimension", _dim); shader_set_f("shift", _dx, _dy); shader_set_f("itr", round(sqrt(_dx * _dx + _dy * _dy))); shader_set_color("color", node.CURRENT_COLOR); draw_surface(preview_surface[0], 0, 0); surface_reset_shader(); } }