function Node_Sequence_Anim(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array to Anim"; update_on_frame = true; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, []) .setArrayDepth(1); inputs[| 1] = nodeValue("Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .rejectArray(); inputs[| 2] = nodeValue("Sequence", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, []) .setVisible(true, true) .setArrayDepth(1); inputs[| 3] = nodeValue("Overflow", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Hold", "Loop", "Ping Pong", "Empty" ]); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); sequence_surface = noone; sequence_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { var _seq = getInputData(0); var _ord = getInputData(2); var _h = ui(64); if(!is_array(_seq)) return _h; if(array_length(_ord) == 0) { _ord = array_create(array_length(_seq)); for( var i = 0, n = array_length(_seq); i < n; i++ ) _ord[i] = i; } if(_hover && point_in_rectangle(_m[0], _m[1], _x, _y, _x + _w, _y + _h) && inputs[| 2].value_from == noone) { draw_sprite_stretched(THEME.button_def, mouse_click(mb_left, _focus)? 2 : 1, _x, _y, _w, _h); if(mouse_press(mb_left, _focus)) dialogPanelCall(new Panel_Array_Sequence(self)); } else draw_sprite_stretched(THEME.button_def, 0, _x, _y, _w, _h); var x0 = _x + ui(4); var y0 = _y + ui(4); var x1 = _x + _w - ui(4 + 32); var y1 = _y + _h - ui(4); var sw = x1 - x0; var sh = y1 - y0; var nn = sh; draw_sprite_stretched(THEME.ui_panel_bg, 1, x0, y0, sw, sh); sequence_surface = surface_verify(sequence_surface, sw, sh - ui(8)); surface_set_target(sequence_surface); DRAW_CLEAR for( var i = 0, n = array_length(_ord); i < n; i++ ) { var o = _ord[i]; if(o == noone) continue; var s = array_safe_get_fast(_seq, o); if(!is_surface(s)) continue; var xx = nn * i; var _sw = surface_get_width_safe(s); var _sh = surface_get_height_safe(s); var _ss = (nn - ui(4)) / max(_sw, _sh); var _sx = xx + nn / 2 - _sw * _ss / 2; var _sy = nn / 2 - _sh * _ss / 2; draw_surface_ext_safe(s, _sx, _sy, _ss, _ss); //draw_set_color(COLORS.panel_toolbar_outline); //draw_rectangle(xx, 0, xx + nn, nn, true); } surface_reset_target(); draw_surface_safe(sequence_surface, x0, y0 + ui(4)); draw_sprite_ui(THEME.gear, 0, x1 + ui(16), _y + _h / 2,,,, COLORS._main_icon); return _h; }); input_display_list = [ 0, ["Frames", false], sequence_renderer, 2, 3, ["Animation", false], 1, ]; static update = function(frame = CURRENT_FRAME) { var _sur = getInputData(0); if(!is_array(_sur)) { outputs[| 0].setValue(_sur); return; } var _spd = getInputData(1); var _seq = getInputData(2); var _ovf = getInputData(3); var frm = floor(CURRENT_FRAME / _spd); var ind = frm; if(array_length(_seq) == 0) { _seq = array_create(array_length(_sur)); for( var i = 0, n = array_length(_sur); i < n; i++ ) _seq[i] = i; } if(_ovf == 0) ind = clamp(ind, 0, array_length(_seq) - 1); else if(_ovf == 2) { var _slen = array_length(_seq); var _slpp = _slen * 2 - 2; ind = abs(ind % _slpp); if(ind >= _slen) ind = _slpp - ind; } else if(_ovf == 3 && ind >= array_length(_seq)) { outputs[| 0].setValue(noone); return; } ind = array_safe_get(_seq, ind,, ARRAY_OVERFLOW.loop); if(ind == noone) { outputs[| 0].setValue(noone); return; } outputs[| 0].setValue(array_safe_get_fast(_sur, ind)); } }