global.glsl_reserved = ds_map_create(); global.glsl_constant = ds_map_create(); var reserved = ["int", "float", "float2", "float3", "float4", "float3x3", "float4x4", "Texture2D", "SamplerState", "uniform", "gl_position", "gm_Matrices", "gl_FragColor", "gm_BaseTexture", "and", "break", "do", "else", "end", "false", "for", "function", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while"]; for( var i = 0, n = array_length(reserved); i < n; i++ ) global.glsl_reserved[? reserved[i]] = 1; var constant = ["MATRIX_VIEW", "MATRIX_PROJECTION", "MATRIX_WORLD", "MATRIX_WORLD_VIEW", "MATRIX_WORLD_VIEW_PROJECTION" ]; for( var i = 0, n = array_length(constant); i < n; i++ ) global.glsl_constant[? constant[i]] = 1; function draw_code_glsl(_x, _y, str) { var tx = _x; var ty = _y; var words = token_splice(str); for( var j = 0; j < array_length(words); j++ ) { var word = words[j]; var wordNoS = string_trim(word); draw_set_color(COLORS._main_text); if(word == "(" || word == ")" || word == "[" || word == "]" || word == "{" || word == "}") draw_set_color(COLORS.lua_highlight_bracklet); else if(ds_map_exists(global.glsl_reserved, word)) draw_set_color(COLORS.lua_highlight_keyword); else if(wordNoS == string_decimal(wordNoS) || ds_map_exists(global.glsl_constant, word)) draw_set_color(COLORS.lua_highlight_number); else if(j < array_length(words) - 1) { if(words[j + 1] == "(") draw_set_color(COLORS.lua_highlight_function); } draw_text_add(tx, ty, word); tx += string_width(word); } }