function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Canvas"; color = COLORS.node_blend_canvas; preview_channel = 1; inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 1] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black ); inputs[| 2] = nodeValue("Brush size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 ) .setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]); inputs[| 3] = nodeValue("Fill threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.) .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]); inputs[| 4] = nodeValue("Fill type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["4 connect", "8 connect", "Entire canvas"]); inputs[| 5] = nodeValue("Draw preview overlay", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); inputs[| 6] = nodeValue("Brush", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, -1); inputs[| 7] = nodeValue("Surface amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1); inputs[| 8] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, -1); inputs[| 9] = nodeValue("Background alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.) .setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]); inputs[| 10] = nodeValue("Render background", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 1] = nodeValue("Preview", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Output", false], 0, ["Brush", false], 6, 1, 2, ["Fill", false], 3, 4, ["Display", false], 5, 8, 9, 10, ]; canvas_surface = surface_create(1, 1); surface_buffer = buffer_create(1 * 1 * 4, buffer_fixed, 2); surface_w = 1; surface_h = 1; tools = [ [ "Pencil", THEME.canvas_tools_pencil ], [ "Eraser", THEME.canvas_tools_eraser ], [ "Rectangle", [ THEME.canvas_tools_rect, THEME.canvas_tools_rect_fill ]], [ "Ellipse", [ THEME.canvas_tools_ellip, THEME.canvas_tools_ellip_fill ]], [ "Fill", THEME.canvas_tools_bucket ], ]; draw_stack = ds_list_create(); function surface_update() { buffer_delete(surface_buffer); surface_w = surface_get_width(canvas_surface); surface_h = surface_get_height(canvas_surface); surface_buffer = buffer_create(surface_w * surface_h * 4, buffer_fixed, 4); buffer_get_surface(surface_buffer, canvas_surface, 0); triggerRender(); apply_surface(); } function apply_surface() { var _dim = inputs[| 0].getValue(); var _bg = inputs[| 8].getValue(); var _bga = inputs[| 9].getValue(); var _bgr = inputs[| 10].getValue(); var _outSurf = outputs[| 0].getValue(); _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); if(!is_surface(canvas_surface)) canvas_surface = surface_create_from_buffer(_dim[0], _dim[1], surface_buffer); else if(surface_size_to(canvas_surface, _dim[0], _dim[1])) { buffer_delete(surface_buffer); surface_buffer = buffer_create(_dim[0] * _dim[1] * 4, buffer_fixed, 4); } surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_ALPHA if(_bgr && is_surface(_bg)) draw_surface_stretched_ext(_bg, 0, 0, _dim[0], _dim[1], c_white, _bga); draw_surface(canvas_surface, 0, 0); BLEND_NORMAL surface_reset_target(); outputs[| 0].setValue(_outSurf); ///// var _surf_prev = outputs[| 1].getValue(); _surf_prev = surface_verify(_surf_prev, _dim[0], _dim[1]); outputs[| 1].setValue(_surf_prev); surface_set_target(_surf_prev); draw_clear_alpha(0, 0); BLEND_ALPHA; if(is_surface(_bg)) draw_surface_stretched_ext(_bg, 0, 0, _dim[0], _dim[1], c_white, _bga); draw_surface(canvas_surface, 0, 0); BLEND_NORMAL; surface_reset_target(); } function draw_point_size(_x, _y, _siz, _brush) { if(!is_surface(_brush)) { if(_siz <= 1) draw_point(_x, _y); else if(_siz == 2) { draw_point(_x, _y); draw_point(_x + 1, _y); draw_point(_x, _y + 1); draw_point(_x + 1, _y + 1); } else if(_siz == 3) { draw_point(_x, _y); draw_point(_x - 1, _y); draw_point(_x, _y - 1); draw_point(_x + 1, _y); draw_point(_x, _y + 1); } else draw_circle(_x, _y, _siz / 2, 0); } else { var _sw = surface_get_width(_brush); var _sh = surface_get_height(_brush); draw_surface_ext(_brush, _x - floor(_sw / 2), _y - floor(_sh / 2), 1, 1, 0, draw_get_color(), 1); } } function draw_line_size(_x0, _y0, _x1, _y1, _siz, _brush) { if(_siz == 1 && _brush == -1) draw_line(_x0, _y0, _x1, _y1); else { var diss = floor(point_distance(_x0, _y0, _x1, _y1)); var dirr = point_direction(_x0, _y0, _x1, _y1); var st_x = lengthdir_x(1, dirr); var st_y = lengthdir_y(1, dirr); for( var i = 0; i <= diss; i++ ) { var _x = _x0 + st_x * i; var _y = _y0 + st_y * i; draw_point_size(_x, _y, _siz, _brush); } } } function draw_rect_size(_x0, _y0, _x1, _y1, _siz, _fill, _brush) { if(_x0 == _x1 && _y0 == _y1) { draw_point_size(_x0, _y0, _siz, _brush); return; } else if(_x0 == _x1) { draw_point_size(_x0, _y0, _siz, _brush); draw_point_size(_x1, _y1, _siz, _brush); draw_line_size(_x0, _y0, _x0, _y1, _siz, _brush); return; } else if(_y0 == _y1) { draw_point_size(_x0, _y0, _siz, _brush); draw_point_size(_x1, _y1, _siz, _brush); draw_line_size(_x0, _y0, _x1, _y0, _siz, _brush); return; } var _min_x = min(_x0, _x1); var _max_x = max(_x0, _x1); var _min_y = min(_y0, _y1); var _may_y = max(_y0, _y1); if(_fill) { draw_rectangle(_min_x, _min_y, _max_x, _may_y, 0); } else if(_siz == 1 && _brush == -1) draw_rectangle(_min_x + 1, _min_y + 1, _max_x - 1, _may_y - 1, 1); else { draw_line_size(_min_x, _min_y, _max_x, _min_y, _siz, _brush); draw_line_size(_min_x, _min_y, _min_x, _may_y, _siz, _brush); draw_line_size(_max_x, _may_y, _max_x, _min_y, _siz, _brush); draw_line_size(_max_x, _may_y, _min_x, _may_y, _siz, _brush); } } function draw_ellp_size(_x0, _y0, _x1, _y1, _siz, _fill, _brush) { if(_x0 == _x1 && _y0 == _y1) { draw_point_size(_x0, _y0, _siz, _brush); return; } else if(_x0 == _x1) { draw_point_size(_x0, _y0, _siz, _brush); draw_point_size(_x1, _y1, _siz, _brush); draw_line_size(_x0, _y0, _x0, _y1, _siz, _brush); return; } else if(_y0 == _y1) { draw_point_size(_x0, _y0, _siz, _brush); draw_point_size(_x1, _y1, _siz, _brush); draw_line_size(_x0, _y0, _x1, _y0, _siz, _brush); return; } var _min_x = min(_x0, _x1) - 1; var _max_x = max(_x0, _x1); var _min_y = min(_y0, _y1) - 1; var _max_y = max(_y0, _y1); if(_fill) { draw_ellipse(_min_x, _min_y, _max_x, _max_y, 0); } else { var samp = 64; var cx = (_min_x + _max_x) / 2; var cy = (_min_y + _max_y) / 2; var rx = abs(_x0 - _x1) / 2; var ry = abs(_y0 - _y1) / 2; var ox, oy, nx, ny; for( var i = 0; i <= samp; i++ ) { nx = cx + lengthdir_x(rx, 360 / samp * i); ny = cy + lengthdir_y(ry, 360 / samp * i); if(i) draw_line_size(ox, oy, nx, ny, _siz, _brush); ox = nx; oy = ny; } } } function get_color_buffer(_x, _y) { var pos = (surface_w * _y + _x) * 4; if(pos > buffer_get_size(surface_buffer)) { print("Error buffer overflow " + string(pos) + "/" + string(buffer_get_size(surface_buffer))); return 0; } buffer_seek(surface_buffer, buffer_seek_start, pos); var c = buffer_read(surface_buffer, buffer_u32); return c; } function ff_fillable(colorBase, colorFill, _x, _y, _thres) { var d = color_diff(colorBase, get_color_buffer(_x, _y), true); return d <= _thres && d != colorFill; } function flood_fill_scanline(_x, _y, _surf, _thres, _corner = false) { surface_update(); var colorFill = draw_get_color() + (255 << 24); var colorBase = get_color_buffer(_x, _y); if(colorFill == colorBase) return; var x1, y1, x_start; var spanAbove, spanBelow; var thr = _thres * _thres; var queue = ds_queue_create(); ds_queue_enqueue(queue, [_x, _y]); while(!ds_queue_empty(queue)) { var pos = ds_queue_dequeue(queue); x1 = pos[0]; y1 = pos[1]; var colorCurr = get_color_buffer(x1, y1); //print("Searching " + string(x1) + ", " + string(y1) + ": " + string(colorCurr)); if(colorCurr == colorFill) continue; //Color in queue already filled while(x1 >= 0 && ff_fillable(colorBase, colorFill, x1, y1, thr)) //Shift left x1--; x1++; x_start = x1; spanAbove = false; spanBelow = false; while(x1 < surface_w && ff_fillable(colorBase, colorFill, x1, y1, thr)) { draw_point(x1, y1); buffer_seek(surface_buffer, buffer_seek_start, (surface_w * y1 + x1) * 4); buffer_write(surface_buffer, buffer_u32, colorFill); //print("> Filling " + string(x1) + ", " + string(y1) + ": " + string(get_color_buffer(x1, y1))); if(y1 > 0) { if(x1 == x_start && x1 > 0 && _corner) { if(!spanAbove && ff_fillable(colorBase, colorFill, x1 - 1, y1 - 1, thr)) { ds_queue_enqueue(queue, [x1 - 1, y1 - 1]); spanAbove = true; } } if(ff_fillable(colorBase, colorFill, x1, y1 - 1, thr)) { ds_queue_enqueue(queue, [x1, y1 - 1]); } } if(y1 < surface_h - 1) { if(x1 == x_start && x1 > 0 && _corner) { if(!spanBelow && ff_fillable(colorBase, colorFill, x1 - 1, y1 + 1, thr)) { ds_queue_enqueue(queue, [x1 - 1, y1 + 1]); spanBelow = true; } } if(ff_fillable(colorBase, colorFill, x1, y1 + 1, thr)) { ds_queue_enqueue(queue, [x1, y1 + 1]); } } x1++; } if(x1 < surface_w - 1 && _corner) { if(y1 > 0) { if(!spanAbove && ff_fillable(colorBase, colorFill, x1 + 1, y1 - 1, thr)) { ds_queue_enqueue(queue, [x1 + 1, y1 - 1]); spanAbove = true; } } if(y1 < surface_h - 1) { if(!spanBelow && ff_fillable(colorBase, colorFill, x1 + 1, y1 + 1, thr)) { ds_queue_enqueue(queue, [x1 + 1, y1 + 1]); spanBelow = true; } } } } surface_update(); } function canvas_fill(_x, _y, _surf, _thres) { var w = surface_get_width(_surf); var h = surface_get_height(_surf); var _c1 = get_color_buffer(_x, _y); var thr = _thres * _thres; for( var i = 0; i < w; i++ ) { for( var j = 0; j < h; j++ ) { if(i == _x && j == _y) { draw_point(i, j); continue; } var _c2 = get_color_buffer(i, j); if(color_diff(_c1, _c2, true) <= thr) draw_point(i, j); } } surface_update(); } mouse_cur_x = 0; mouse_cur_y = 0; mouse_pre_x = 0; mouse_pre_y = 0; mouse_pre_draw_x = 0; mouse_pre_draw_y = 0; mouse_holding = false; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { mouse_cur_x = round((_mx - _x) / _s - 0.5); mouse_cur_y = round((_my - _y) / _s - 0.5); var _dim = inputs[| 0].getValue(); var _col = inputs[| 1].getValue(); var _siz = inputs[| 2].getValue(); var _thr = inputs[| 3].getValue(); var _fill_type = inputs[| 4].getValue(); var _prev = inputs[| 5].getValue(); var _brush = inputs[| 6].getValue(); if(!surface_exists(canvas_surface)) apply_surface(); var _surf_w = surface_get_width(canvas_surface); var _surf_h = surface_get_height(canvas_surface); surface_set_target(canvas_surface); draw_set_color(_col); var _tool = PANEL_PREVIEW.tool_index; var _sub_tool = PANEL_PREVIEW.tool_sub_index; if(active) { if(_tool == 0 || _tool == 1) { if(_tool == 0) BLEND_ALPHA; if(_tool == 1) { gpu_set_blendmode(bm_subtract); gpu_set_colorwriteenable(false, false, false, true); } if(key_mod_press(SHIFT) && key_mod_press(CTRL)) { var aa = point_direction(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y); var dd = point_distance(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y); var _a = round(aa / 45) * 45; dd = dd * cos(degtorad(_a - aa)); mouse_cur_x = mouse_pre_draw_x + lengthdir_x(dd, _a); mouse_cur_y = mouse_pre_draw_y + lengthdir_y(dd, _a); } if(mouse_press(mb_left)) { draw_point_size(mouse_cur_x, mouse_cur_y, _siz, _brush); mouse_holding = true; if(key_mod_press(SHIFT)) { draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, _siz, _brush); mouse_holding = false; } mouse_pre_draw_x = mouse_cur_x; mouse_pre_draw_y = mouse_cur_y; } if(mouse_holding && mouse_click(mb_left, active)) { if(mouse_pre_draw_x != mouse_cur_x || mouse_pre_draw_y != mouse_cur_y) { draw_point_size(mouse_cur_x, mouse_cur_y, _siz, _brush); draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, _siz, _brush); } mouse_pre_draw_x = mouse_cur_x; mouse_pre_draw_y = mouse_cur_y; } BLEND_NORMAL; if(_tool == 1) gpu_set_colorwriteenable(true, true, true, true); if(mouse_release(mb_left)) { surface_update(); mouse_holding = false; } mouse_pre_x = mouse_cur_x; mouse_pre_y = mouse_cur_y; apply_surface(); } else if(_tool == 2 || _tool == 3) { if(mouse_holding && key_mod_press(SHIFT)) { var ww = mouse_cur_x - mouse_pre_x; var hh = mouse_cur_y - mouse_pre_y; var ss = max(abs(ww), abs(hh)); mouse_cur_x = mouse_pre_x + ss * sign(ww); mouse_cur_y = mouse_pre_y + ss * sign(hh); } if(mouse_press(mb_left)) { mouse_pre_x = mouse_cur_x; mouse_pre_y = mouse_cur_y; mouse_holding = true; } if(mouse_release(mb_left)) { BLEND_ALPHA; if(_tool == 2) draw_rect_size(mouse_pre_x, mouse_pre_y, mouse_cur_x, mouse_cur_y, _siz, _sub_tool, _brush); else if(_tool == 3) draw_ellp_size(mouse_pre_x, mouse_pre_y, mouse_cur_x, mouse_cur_y, _siz, _sub_tool, _brush); BLEND_NORMAL; surface_update(); mouse_holding = false; } apply_surface(); } else if(_tool == 4) { if(point_in_rectangle(mouse_cur_x, mouse_cur_y, 0, 0, _surf_w - 1, _surf_h - 1) && mouse_press(mb_left)) { switch(_fill_type) { case 0 : flood_fill_scanline(mouse_cur_x, mouse_cur_y, canvas_surface, _thr, false); break; case 1 : flood_fill_scanline(mouse_cur_x, mouse_cur_y, canvas_surface, _thr, true); break; case 2 : canvas_fill(mouse_cur_x, mouse_cur_y, canvas_surface, _thr); break; } surface_update(); } } } surface_reset_target(); #region preview var _bg = inputs[| 8].getValue(); var _bga = inputs[| 9].getValue(); var _surf_prev = outputs[| 1].getValue(); _surf_prev = surface_verify(_surf_prev, _dim[0], _dim[1]); outputs[| 1].setValue(_surf_prev); surface_set_target(_surf_prev); draw_clear_alpha(0, 0); BLEND_ALPHA; if(is_surface(_bg)) draw_surface_stretched_ext(_bg, 0, 0, _dim[0], _dim[1], c_white, _bga); draw_surface(canvas_surface, 0, 0); draw_set_color(_col); if(_tool == 0 || _tool == 1) { if(key_mod_press(SHIFT)) draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, _siz, _brush); else draw_point_size(mouse_cur_x, mouse_cur_y, _siz, _brush); if(_tool == 1) gpu_set_blendmode(bm_normal); } else if (_tool == 2 || _tool == 3) { if(mouse_holding) { if(_tool == 2) draw_rect_size(mouse_pre_x, mouse_pre_y, mouse_cur_x, mouse_cur_y, _siz, _sub_tool, _brush); else if(_tool == 3) draw_ellp_size(mouse_pre_x, mouse_pre_y, mouse_cur_x, mouse_cur_y, _siz, _sub_tool, _brush); } } BLEND_NORMAL; surface_reset_target(); if (_tool == 2 || _tool == 3) { if(mouse_holding) { var _pr_x = _x + mouse_pre_x * _s; var _pr_y = _y + mouse_pre_y * _s; var _cr_x = _x + mouse_cur_x * _s; var _cr_y = _y + mouse_cur_y * _s; //draw_set_color(c_red); //draw_rectangle(_pr_x, _pr_y, _cr_x, _cr_y, 1); } } if(_tool > -1 && point_in_rectangle(mouse_cur_x, mouse_cur_y, 0, 0, _surf_w - 1, _surf_h - 1)) { var _pr_x = _x + mouse_cur_x * _s; var _pr_y = _y + mouse_cur_y * _s; draw_set_color(c_white); draw_rectangle(_pr_x, _pr_y, _pr_x + _s - 1, _pr_y + _s - 1, 1); } #endregion } static step = function() { var _outSurf = outputs[| 0].getValue(); if(is_surface(_outSurf)) return; _outSurf = surface_create_from_buffer(surface_w, surface_h, surface_buffer); outputs[| 0].setValue(_outSurf); } static update = function(frame = ANIMATOR.current_frame) { apply_surface(); } static doSerialize = function(_map) { _map[? "surface"] = buffer_base64_encode(surface_buffer, 0, buffer_get_size(surface_buffer)); } static postDeserialize = function() { if(!ds_map_exists(load_map, "surface")) return; surface_buffer = buffer_base64_decode(load_map[? "surface"]); buffer_set_surface(surface_buffer, canvas_surface, 0); surface_update(); } static onCleanUp = function() { surface_free(canvas_surface); } }