function Point(x = 0, y = 0) constructor { if(is_array(x)) { self.x = x[0]; self.y = x[1]; } else { self.x = x; self.y = y; } u = 0; v = 0; static add = function(x, y) { self.x += x; self.y += y; return self; } static addPoint = function(p) { self.x += p.x; self.y += p.y; return self; } static _add = function(x, y) { return new Point(self.x + x, self.y + y); } static _addPoint = function(p) { return new Point(self.x + p.x, self.y + p.y); } static lerpTo = function(p, rat) { return new Point( lerp(x, p.x, rat), lerp(y, p.y, rat) ); } static directionTo = function(p) { return point_direction(x, y, p.x, p.y); } static distanceTo = function(p) { return point_distance(x, y, p.x, p.y); } static equal = function(p) { return x == p.x && y == p.y; } static clone = function(){ return new Point(x, y); } static toArray = function() { return [ x, y ]; } }