function Node_Armature(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Armature Create"; //inputs[| 0] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); input_fix_len = ds_list_size(inputs); data_length = 1; static createBone = function(parent, distance, direction) { var bone = new __Bone(parent, distance, direction); parent.addChild(bone); if(parent == attributes.bones) bone.parent_anchor = false; return bone; } outputs[| 0] = nodeValue("Armature", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); attributes.bones = new __Bone(); attributes.bones.is_main = true; tools = [ new NodeTool( "Add bones", THEME.path_tools_transform ), new NodeTool( "Remove bones", THEME.path_tools_transform ), ]; anchor_selecting = noone; builder_bone = noone; builder_type = 0; builder_sx = 0; builder_sy = 0; builder_mx = 0; builder_my = 0; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { anchor_selecting = attributes.bones.draw(active, _x, _y, _s, _mx, _my, true, anchor_selecting); var mx = (_mx - _x) / _s; var my = (_my - _y) / _s; if(builder_bone != noone) { var dir = point_direction(builder_sx, builder_sy, mx, my); var dis = point_distance(builder_sx, builder_sy, mx, my); if(!key_mod_press(ALT)) { if(builder_type == 0) { var bo = builder_bone.getPoint(builder_bone.length, builder_bone.angle); builder_bone.direction = dir; builder_bone.distance = dis; var bn = builder_bone.getPoint(0, 0); builder_bone.angle = point_direction(bo.x, bo.y, bn.x, bn.y); builder_bone.length = point_distance( bo.x, bo.y, bn.x, bn.y); } else if(builder_type == 1) { var chs = []; for( var i = 0; i < array_length(builder_bone.childs); i++ ) { var ch = builder_bone.childs[i]; chs[i] = ch.getPoint(ch.length, ch.angle); } builder_bone.angle = dir; builder_bone.length = dis; for( var i = 0; i < array_length(builder_bone.childs); i++ ) { var ch = builder_bone.childs[i]; var c0 = ch.getPoint(0, 0); ch.angle = point_direction(c0.x, c0.y, chs[i].x, chs[i].y); ch.length = point_distance( c0.x, c0.y, chs[i].x, chs[i].y); } } } else { if(builder_type == 0) { builder_bone.direction = dir; builder_bone.distance = dis; } else if(builder_type == 1) { builder_bone.angle = dir; builder_bone.length = dis; } else if(builder_type == 2) { var bo = builder_bone.getPoint(0, 0); var bx = bo.x + (mx - builder_mx) / _s; var by = bo.y + (my - builder_my) / _s; if(builder_bone.parent_anchor) { } else { builder_bone.direction = point_direction(builder_sx, builder_sy, bx, by); builder_bone.distance = point_distance( builder_sx, builder_sy, bx, by); } } } if(mouse_release(mb_left)) builder_bone = noone; } if(isUsingTool(0)) { // builder if(mouse_press(mb_left, active)) { if(anchor_selecting == noone) { builder_bone = createBone(attributes.bones, point_distance(0, 0, mx, my), point_direction(0, 0, mx, my)); builder_type = 1; builder_sx = mx; builder_sy = my; } else if(anchor_selecting[1] == 1) { builder_bone = createBone(anchor_selecting[0], 0, 0); builder_type = 1; builder_sx = mx; builder_sy = my; } } } else { //mover if(anchor_selecting != noone && mouse_press(mb_left, active)) { builder_bone = anchor_selecting[0]; builder_type = anchor_selecting[1]; if(builder_type == 0) { var orig = builder_bone.parent.getPoint(0, 0); builder_sx = orig.x; builder_sy = orig.y; } else if(builder_type == 1) { var orig = builder_bone.getPoint(0, 0); builder_sx = orig.x; builder_sy = orig.y; } else if(builder_type == 2) { var _par = builder_bone.parent; var orig = _par.getPoint(_par.length, _par.angle); builder_sx = orig.x; builder_sy = orig.y; builder_mx = mx; builder_my = my; } } } } static update = function(frame = ANIMATOR.current_frame) { outputs[| 0].setValue(attributes.bones); } static postDeserialize = function() { var _inputs = load_map.inputs; for(var i = input_fix_len; i < array_length(_inputs); i += data_length) createBone(); } }