function Node_FLIP_Update(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Update"; color = COLORS.node_blend_fluid; icon = THEME.fluid_sim; setDimension(96, 96); manual_ungroupable = false; newInput(0, nodeValue_Fdomain("Domain", self, noone)) .setVisible(true, true); newInput(1, nodeValue_Bool("Update", self, true)); newInput(2, nodeValue_Bool("Override timestep", self, false)); newInput(3, nodeValue_Float("Timestep", self, 0.01)); input_display_list = [ 0, 1, ["Timestep", false], 2, 3, ]; newOutput(0, nodeValue_Output("Domain", self, VALUE_TYPE.fdomain, noone)); static update = function(frame = CURRENT_FRAME) { var domain = getInputData(0); var _active = getInputData(1); outputs[0].setValue(domain); if(!instance_exists(domain)) return; if(domain.domain == noone) return; var _timeover = getInputData(2); var _timestep = getInputData(3); if(_timeover) domain.dt = _timestep; if(_active && IS_PLAYING) domain.step(); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var _active = getInputData(1); draw_sprite_fit(_active? s_node_fluidSim_update : s_node_fluidSim_update_paused, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } static getPreviewValues = function() { var domain = getInputData(0); return instance_exists(domain)? domain.domain_preview : noone; } }