function Node_Alpha_Grey(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Alpha to Grey"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Bool("Active", self, true)); active_index = 1; newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); input_display_list = [ 1, ["Surfaces", false], 0, ] attribute_surface_depth(); static processData = function(_outSurf, _data, _output_index, _array_index) { #region surface_set_shader(_outSurf, sh_alpha_grey); draw_surface_safe(_data[0]); surface_reset_shader(); return _outSurf; } #endregion }