function Node_Array_Reverse(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Reverse"; setDimension(96, 32 + 24); newInput(0, nodeValue("Array", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0)) .setVisible(true, true); newOutput(0, nodeValue_Output("Array", self, VALUE_TYPE.any, 0)); static update = function(frame = CURRENT_FRAME) { var _arr = getInputData(0); inputs[0].setType(VALUE_TYPE.any); outputs[0].setType(VALUE_TYPE.any); if(!is_array(_arr)) return; if(inputs[0].value_from != noone) { var type = inputs[0].value_from.type; inputs[0].setType(type); outputs[0].setType(type); } _arr = array_reverse(_arr); outputs[0].setValue(_arr); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_reverse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }